作者 主题: 【Planar Adventures】护甲特殊能力(Armor Special Abilities)  (阅读 6423 次)

副标题: 魔法物品(Magic Items)章节中防具附魔部分

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魔法物品(Magic Items)
下列魔法物品由极限装备(Pathfinder RPG Ultimate Equipment)概述中的类别划分,所以你可以以那本书中详述的随机生成来使用这些魔法物品。如果你在进行一场位面冒险的话,可以考虑在宝藏生成器中随机投骰前就使用本书中的物品,也可以将这些物品放入宝藏生成器。



护甲特殊能力(Armor Special Abilities)
这些护甲特殊能力可以有助于保护那些即将探索伟大彼岸(the Great Beyond)者。关于魔法护甲规则详见核心规则书(Pathfinder RPG Core Rulebook)第461页的护甲部分。

表格1-3:护甲特殊能力(Armor Special Abilities)

+1护甲特殊能力(+1 Armor Special Ability)基础价格(Base Price)注1
气缓(Billowing) +1加值
结茧(Cocooning) +1加值
+3护甲特殊能力(+3 Armor Special Ability)基础价格(Base Price)注1
共旅(Cotraveling)注2 +3加值
混影(Shadow blending) +3加值
注1:折算成该护甲的增强加值后来确定总价格。
注2:这种特殊能力也可应用于盾牌。


【PFS】气缓(Billowing)
灵光:昏暗咒法系;施法者等级:3级
栏位:无;价格:+1加值;重量:-磅
描述
气缓护甲持续性的在穿戴者周围创造气元素缓冲。穿戴者免疫来自束缚的额外伤害以及来自掩埋的伤害,尽管其窒息不会受到护甲的保护。当穿戴者跌落超过20尺时,他可以以一个直觉动作尝试一次DC 15的飞行检定,使他的跌落伤害减半。
制造条件:制造魔法武器和防具(Craft Wondrous Item),缓冲护垫(cushioning bands),羽落术(feather fall);
制造成本:+1加值


【PFS】结茧(Cocooning)
灵光:中等变化系;施法者等级:9级
栏位:无;价格:+1加值;重量:-磅
描述
结茧护甲可在穿戴者毫无防备时从位面险境(planar hazards)中保护她,并把她裹在一层薄薄的保护膜中。如果穿戴者在她原生位面以外的一个位面突然失去意识(unconscious)的话,该护甲赋予她免疫那个位面的有害环境效果,包括毒性(toxicity)、极端温度(extreme temperatures)、负能量(negative energy)、以及空气不足(lack of air)。只要她保持失去意识(unconscious)这种免疫力就会持续。
制造条件:制造魔法武器和防具(Craft Wondrous Item),位面适应(planar adaptation);
制造成本:+1加值


【PFS】共旅(Cotraveling)
灵光:强烈咒法系;施法者等级:14级
栏位:无;价格:+3加值;重量:-磅
描述
共旅护甲饰有五臂螺旋形的刺绣图案。当护甲被穿戴时,其穿戴者可以接触一名自愿生物并将该生物调谐至五臂之一;一旦其一臂被调谐后,它会发出好似是星光的微光。每日1次,当穿戴者被一道法术或效果送到另一个位面时,以一个自由动作(即便它不是该穿戴者的行动轮),他可以激活该护甲并允许所有与之调谐的生物伴随他,只要被调谐生物在其30英尺以内。如果一名已调谐生物愿意的话,它可以随着该角色旅行,与该角色抵达目的位面,并与穿戴者保持着穿戴者使用该能力时一致的相对距离(或根据新位面的基本特征,尽可能靠近它)。即使不是所有已调谐的角色都愿意或能够陪同旅行者前往新的目的地,然而一旦使用后,螺旋的五臂会全部停止工作, 并且其穿戴者将新生物调谐到螺旋之前,必须等待24小时。
制造条件:制造魔法武器和防具(Craft Wondrous Item),异界传送(plane shift);
制造成本:+3加值


【PFS】混影(Shadow Blending)
灵光:中等幻术系;施法者等级:11级
栏位:无;价格:+2加值;重量:-磅
描述
混影护甲是豪无光彩的,而且可以削弱其穿戴者服装的任何颜色至暗灰色。攻击昏暗(dim light)中的穿戴者,拥有40%的失手率而非正常的20%。此能力不会授予全隐蔽(total concealment);它仅可增加失手率。如果该护甲还拥有暗影(shadow)、强化暗影(improved shadow)、或高等暗影(greater shadow)护甲特殊能力的话,该失手率增加至50%。
制造条件:制造魔法武器和防具(Craft Wondrous Item),行影术(shadow walk);
制造成本:+3加值

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Re: 【Planar Adventures】护甲特殊能力(Armor Special Abilities)
« 回帖 #1 于: 2022-06-29, 周三 08:50:36 »
译者的话:
1、(Billowing):由于可以创造出持续性的气元素缓存,而其也可以翻译为:随风起伏、汹涌等含义。英英释义为When something made of cloth billows, it swells out and moves slowly in the wind.暂译气缓,求更好的译名。
2、(Cotraveling):co前缀表示共同,一起,互相,同等,连接、联合,伙伴,traveling旅行,游历等,暂译为共旅。
3、(Shadow Blending):价格是+2,成本是+3,表格中的基础价格也是+3,数据无误。但或许是书中作者笔误。这里特附上原文截图。


剧透 -   :
Magic Items

The following magic items are divided into the categories outlined in Pathfinder RPG Ultimate Equipment, so you can use them with the treasure generator detailed in that book. If you’re running a planar adventure, consider either using items from this book before rolling randomly on the treasure generator, or adding these items to the treasure generator.

ARMOR SPECIAL ABILITIES

These armor special abilities help protect those who would explore the Great Beyond. See the Armor section starting on page 461 of the Pathfinder RPG Core Rulebook for the rules regarding magic armor.

Table 1–3: Armor Special Abilities
+1 Armor Special Ability Base Price1
Billowing +1 bonus
Cocooning +1 bonus
+3 Armor Special Ability Base Price1
Cotraveling2 +3 bonus
Shadow blending +3 bonus

1 Add to the enhancement bonus of the armor to determine the
total price.
2 This special ability can also be applied to shields.


  Billowing
Source Planar Adventures pg. 46
Aura faint conjuration CL 3rd
Slot none; Price +1 bonus; Weight —
Description
Billowing armor constantly creates a cushion of elemental air around the wearer. The wearer is immune to additional damage from constriction and damage from being buried, although he gains no protection from suffocation. When the wearer falls more than 20 feet, he can attempt a DC 15 Fly skill check as an immediate action to reduce his falling damage by half.
Construction
Requirements Craft Magic Arms and Armor, cushioning bands, feather fall; Price +1 bonus


  Cocooning
Source Planar Adventures pg. 46
Aura moderate transmutation CL 9th
Slot none; Price +1 bonus; Weight —
Description
Cocooning armor protects the wearer against planar hazards when she is defenseless, enveloping her in a thin, protective membrane. If the wearer falls unconscious on a plane other than her native plane, the armor grants her immunity to the harmful environmental effects of that plane, including toxicity, extreme temperatures, negative energy, and lack of air. This immunity lasts for as long as she remains unconscious.
Construction
Requirements Craft Magic Arms and Armor, planar adaptation; Price +1 bonus



  Cotraveling
Source Planar Adventures pg. 46
Aura strong conjuration CL 14th
Slot none; Price +3 bonus; Weight —
Description
Cotraveling armor is decorated with the embroidered image of a five-armed spiral. While the armor is worn, the wearer can touch a willing creature and attune that creature to one of the five arms; once an arm is attuned, it glows faintly with what appears to be starlight. Once per day as a free action (even if it is not the wearer’s turn) when the wearer is sent to another plane by a spell or effect, he can activate the armor to allow all creatures attuned to it to accompany him, provided the attuned creature is within 30 feet. If an attuned creature is willing, it travels along with the character, arriving with that character on the destination plane at the same relative distance from the wearer as when the wearer used this ability (or as close to it as possible, given the nature of the new plane). Once used, all five arms of the spiral deactivate, even if not all of the attuned characters were willing or able to accompany the traveler to the new destination, and the wearer must wait 24 hours before attuning new creatures to the spiral.
Construction
Requirements Craft Magic Arms and Armor, plane shift; Price +3 bonus


  Shadow Blending
Source Planar Adventures pg. 46
Aura moderate illusion CL 11th
Slot none; Price +2 bonus; Weight —
Description
Shadow blending armor is drab and mutes any colors in its wearer’s attire into dull grays. Attacks against the wearer in dim light have a 40% miss chance instead of the normal 20%. This ability does not grant total concealment; it only increases the miss chance. If the armor also has the shadow, improved shadow, or greater shadow armor special ability, the miss chance increases to 50%.
Construction
Requirements Craft Magic Arms and Armor, shadow walk; Price +3 bonus

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Re: 【Planar Adventures】护甲特殊能力(Armor Special Abilities)
« 回帖 #2 于: 2022-06-29, 周三 10:35:02 »
似李!1版翻译新劳模!你翻译的速度真快!

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Re: 【Planar Adventures】护甲特殊能力(Armor Special Abilities)
« 回帖 #3 于: 2022-06-29, 周三 16:40:15 »
共旅设定上像一个保险,但实际上不是买1送5的全队异世界单程票吗,对手狂喜(而且只有对穿戴用才能生效,队友中招还是跟不去)

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Re: 【Planar Adventures】护甲特殊能力(Armor Special Abilities)
« 回帖 #4 于: 2022-07-01, 周五 15:20:39 »
气缓,树冠突袭终于不会死了!

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Re: 【Planar Adventures】护甲特殊能力(Armor Special Abilities)
« 回帖 #5 于: 2022-07-01, 周五 15:42:58 »
气缓,树冠突袭终于不会死了!
不是猫鞋吗?

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due