THOON ELDER BRAIN事情太多没时间帮你译,但是双动作部分:
Floating in the air is a purple, bulbous mass that looks like a giant
brain with trailing tentacles. You sense its telepathic power as an
oily wave washes across your consciousness.
Thoon Elder Brain CR 15
Usually NE Large aberration
Init +6, dual action; Senses darkvision 60 ft.; Listen +6,
Spot +6
Languages Undercommon; telepathy 1 mile
AC 26, touch 11, flat-footed 24
(–1 size, +2 Dex, +15 natural)
hp 174 (12 HD); fast healing 10
SR 26
Immune acid, fear
Fort +14, Ref +6, Will +14
Speed 10 feet (2 squares), fly 20 ft. (perfect), swim 30 ft.
Melee 8 tentacles +17 each (1d6+8 plus 2d6 acid)
Space 10 ft.; Reach 10 ft.
Base Atk +9; Grp +21
Atk Options Combat Reflexes, acid burn
Special Actions confusion sphere, overmind blast
Spell-Like Abilities (CL 15th):
At will—charm monster (DC 20), detect magic, detect
thoughts (DC 18), mage armor, plane shift, suggestion
(DC 19).
3/day—dominate monster (DC 25)
Abilities Str 26, Dex 14, Con 30, Int 25, Wis 23, Cha 23
SA acid burn, confusion sphere, dual action, overmind blast,
spell-like abilities
Feats Ability Focus (confusion sphere), Combat Reflexes,
Improved Initiative, Sense Quintessence*, Weapon Focus
(tentacle)
* New feat; see sidebar, page 110.
Skills Bluff +21, Concentration +25, Diplomacy +25,
Intimidate +23, Knowledge (arcana) +22, Knowledge
(religion) +22, Knowledge (the planes) +22, Listen +6,
Sense Motive +21, Spellcraft +24, Spot +6
Advancement 13–19 HD (Large); 20–36 HD (Huge)
Dual Action (Ex) A Thoon elder brain is a creature made
up of multiple minds, all touched by the unreality of the
Far Realm. Make two initiative checks for the creature.
The higher result represents a mental action turn, and
the lower result is used for a physical action turn. This
means a Thoon elder brain can do more in a single round
than most creatures. For example, it could perform an
overmind blast (a purely mental action) on initiative
count 17, then move and make a tentacle attack (a
physical action) on initiative count 12. These initiative
counts can change if a Thoon elder brain readies an
action or delays to let its other half go first.
Acid Burn (Ex) The acid delivered by a Thoon elder brain’s
tentacles continues to burn in the round after the Thoon
elder brain hits. At the beginning of each of a Thoon elder
brain’s physical action turns, the acid deals 4d6 points
of acid damage to any creature the Thoon elder brain hit
with a tentacle attack during the previous round. The
damage is always 4d6 points, regardless of how many
times the Thoon elder brain hit the creature.
Confusion Sphere (Su) A Thoon elder brain can scramble the
thoughts of nearby creatures. This ability functions like a
confusion spell (CL 15th, Will DC 22 negates), except that
all creatures (except for creatures of Thoon) within a 10-
foot radius centered on the Thoon elder brain are subject
to the effect. The effect lasts 15 rounds, but it cannot end
for an affected creature when that creature is still within
10 feet of the Thoon elder brain. At the beginning of each
affected creature’s turn, roll on the table below.
d% Effect
01–10 Attack the Thoon elder brain with melee or
ranged weapons, or close with the elder brain if
attack isn’t possible.
11–20 Act normally.
21–50 Do nothing but mutter “Thoon . . . Thoon . . .”
51–70 Flee from the Thoon elder brain at top speed.
71–100 Attack nearest creature.
Overmind Blast (Su) A Thoon elder brain can project the
horror of its consciousness against a single foe within
100 feet. That target must succeed on a DC 22 Will save
or take 2d6 points of Wisdom damage. Though overmind
blast isn’t a fear effect, a creature that has immunity to
fear or a save bonus against fear receives a +4 bonus on
the saving throw. The save DC is Charisma-based.
A creature that is reduced to 0 Wisdom by an over mind
blast is unconscious, but its body mutters, “Thoon . . .
Thoon . . . ” repeatedly until consciousness returns.
A Thoon elder brain is an elder brain that has been twisted
by its time in the Far Realm and now leads the mind fl ayers
of Thoon.
原文如下谢谢!引用THOON ELDER BRAIN事情太多没时间帮你译,但是双动作部分:
Floating in the air is a purple, bulbous mass that looks like a giant
brain with trailing tentacles. You sense its telepathic power as an
oily wave washes across your consciousness.
Thoon Elder Brain CR 15
Usually NE Large aberration
Init +6, dual action; Senses darkvision 60 ft.; Listen +6,
Spot +6
Languages Undercommon; telepathy 1 mile
AC 26, touch 11, flat-footed 24
(–1 size, +2 Dex, +15 natural)
hp 174 (12 HD); fast healing 10
SR 26
Immune acid, fear
Fort +14, Ref +6, Will +14
Speed 10 feet (2 squares), fly 20 ft. (perfect), swim 30 ft.
Melee 8 tentacles +17 each (1d6+8 plus 2d6 acid)
Space 10 ft.; Reach 10 ft.
Base Atk +9; Grp +21
Atk Options Combat Reflexes, acid burn
Special Actions confusion sphere, overmind blast
Spell-Like Abilities (CL 15th):
At will—charm monster (DC 20), detect magic, detect
thoughts (DC 18), mage armor, plane shift, suggestion
(DC 19).
3/day—dominate monster (DC 25)
Abilities Str 26, Dex 14, Con 30, Int 25, Wis 23, Cha 23
SA acid burn, confusion sphere, dual action, overmind blast,
spell-like abilities
Feats Ability Focus (confusion sphere), Combat Reflexes,
Improved Initiative, Sense Quintessence*, Weapon Focus
(tentacle)
* New feat; see sidebar, page 110.
Skills Bluff +21, Concentration +25, Diplomacy +25,
Intimidate +23, Knowledge (arcana) +22, Knowledge
(religion) +22, Knowledge (the planes) +22, Listen +6,
Sense Motive +21, Spellcraft +24, Spot +6
Advancement 13–19 HD (Large); 20–36 HD (Huge)
Dual Action (Ex) A Thoon elder brain is a creature made
up of multiple minds, all touched by the unreality of the
Far Realm. Make two initiative checks for the creature.
The higher result represents a mental action turn, and
the lower result is used for a physical action turn. This
means a Thoon elder brain can do more in a single round
than most creatures. For example, it could perform an
overmind blast (a purely mental action) on initiative
count 17, then move and make a tentacle attack (a
physical action) on initiative count 12. These initiative
counts can change if a Thoon elder brain readies an
action or delays to let its other half go first.
Acid Burn (Ex) The acid delivered by a Thoon elder brain’s
tentacles continues to burn in the round after the Thoon
elder brain hits. At the beginning of each of a Thoon elder
brain’s physical action turns, the acid deals 4d6 points
of acid damage to any creature the Thoon elder brain hit
with a tentacle attack during the previous round. The
damage is always 4d6 points, regardless of how many
times the Thoon elder brain hit the creature.
Confusion Sphere (Su) A Thoon elder brain can scramble the
thoughts of nearby creatures. This ability functions like a
confusion spell (CL 15th, Will DC 22 negates), except that
all creatures (except for creatures of Thoon) within a 10-
foot radius centered on the Thoon elder brain are subject
to the effect. The effect lasts 15 rounds, but it cannot end
for an affected creature when that creature is still within
10 feet of the Thoon elder brain. At the beginning of each
affected creature’s turn, roll on the table below.
d% Effect
01–10 Attack the Thoon elder brain with melee or
ranged weapons, or close with the elder brain if
attack isn’t possible.
11–20 Act normally.
21–50 Do nothing but mutter “Thoon . . . Thoon . . .”
51–70 Flee from the Thoon elder brain at top speed.
71–100 Attack nearest creature.
Overmind Blast (Su) A Thoon elder brain can project the
horror of its consciousness against a single foe within
100 feet. That target must succeed on a DC 22 Will save
or take 2d6 points of Wisdom damage. Though overmind
blast isn’t a fear effect, a creature that has immunity to
fear or a save bonus against fear receives a +4 bonus on
the saving throw. The save DC is Charisma-based.
A creature that is reduced to 0 Wisdom by an over mind
blast is unconscious, but its body mutters, “Thoon . . .
Thoon . . . ” repeatedly until consciousness returns.
A Thoon elder brain is an elder brain that has been twisted
by its time in the Far Realm and now leads the mind fl ayers
of Thoon.
Dual Action (Ex) A Thoon elder brain is a creature made up of multiple minds, all touched by the unreality of the Far Realm. Make two initiative checks for the creature.The higher result represents a mental action turn, and the lower result is used for a physical action turn. This means a Thoon elder brain can do more in a single round than most creatures. For example, it could perform an overmind blast (a purely mental action) on initiative count 17, then move and make a tentacle attack (a physical action) on initiative count 12. These initiative counts can change if a Thoon elder brain readies an action or delays to let its other half go first.
双重动作(EX):苏恩主脑是一个由多重的心智组成的生物,并且都被Far Realm的非现实所触碰过(这段...应该是我没看前面背景设定的锅...)。苏恩主脑在进入战斗时需要做两次先攻检定。更高的一次检定结果被视为精神动作的行动轮,更低的一次检定结果被用于物理动作的行动轮。这意味着一个苏恩主脑能够在同样的一轮里比其他的生物做出更多的行动。例如,它可以在先攻17的精神动作轮使用一次主脑爆发(一个纯精神动作),然后在先攻12的物理动作轮移动,并进行一次触手挥击(一个物理动作)。这些先攻数值可以被改变,如果苏恩主脑使用了一个准备动作,或者延迟动作来让它的另一半心智先动。
d% | 效果 | |
01–10 | 用近戰或遠程武器攻擊蘇恩主腦,如果無法攻擊的話就向蘇恩主腦靠近。 | |
11–20 | 如常行動。 | |
21–50 | 喃喃自語「蘇恩……蘇恩……」然後什麼都不做。 | |
51–70 | 用最快的速度逃離蘇恩主腦。 | |
71–100 | 攻擊最近的生物。 |
上班摸魚沒時間排版,很快地粗譯一下牛啤酒