純美蘋果園
TRPG討論區 => 研討區 => 4版 討論區 => 主题作者是: aland 于 2011-07-16, 周六 09:02:31
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NWN CS的新職業
考慮到所有power的版本都是最近更新的playtest, 應該是真...
http://community.gencon.com/files/folders/smp/entry292808.aspx
Controller中的Striker...順便還能Defend...
Dru淚流滿面.
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确定是真?
给力的话等CS出了我马上投靠这货去
这货是真.魔武双修全能啊
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這貸才不是Controller :em006
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算控还是挺正常的,毕竟人家随意推倒slow滑移ca扣ab都有,而且是武器mba砍反射
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一般來說在POWER之後再附加+屬性調整值傷害的能力是Striker才有的吧.雖然說是MBA限定
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一般來說在POWER之後再附加+屬性調整值傷害的能力是Striker才有的吧.雖然說是MBA限定
你要认识到MBA才是最滥的啊骚年!
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/me 考慮來譯一下了
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一般來說在POWER之後再附加+屬性調整值傷害的能力是Striker才有的吧.雖然說是MBA限定
你要认识到MBA才是最滥的啊骚年!
昨天鼓了一下,这货的MBA用提夫林的话可以鼓到5倍int+1倍dex,同时武器双投砍ref,在控制职位里伤害还是挺高的XD
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一般來說在POWER之後再附加+屬性調整值傷害的能力是Striker才有的吧.雖然說是MBA限定
你要认识到MBA才是最滥的啊骚年!
昨天鼓了一下,这货的MBA用提夫林的话可以鼓到5倍int+1倍dex,同时武器双投砍ref,在控制职位里伤害还是挺高的XD
这武器双投砍ref是怎么来的。。砍ref的feat我还稍微有印象
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mba砍ref因为属性的关系是兼贼拿Deft Blade专长
然后提夫林马列之秘拿战士辅助姿态
Martial Supremacy
Encounter Martial, Stance
Minor Action Personal
Effect: Until the stance ends, whenever you use a fighter at-will attack power or basic attack that has the weapon keyword, you may reroll the attack roll. Use the second roll, even if it’s lower.
Special: This stance ends if you spend a healing surge. You can end this stance as a free action during your turn.
魔武双修自然要紧抱武棍大腿嘛
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一般來說在POWER之後再附加+屬性調整值傷害的能力是Striker才有的吧.雖然說是MBA限定
其实战士出个feat可以1级拿wis上伤害
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估计这货以后的人气会相当之高。。。
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一般來說在POWER之後再附加+屬性調整值傷害的能力是Striker才有的吧.雖然說是MBA限定
你要认识到MBA才是最滥的啊骚年!
昨天鼓了一下,这货的MBA用提夫林的话可以鼓到5倍int+1倍dex,同时武器双投砍ref,在控制职位里伤害还是挺高的XD
求詳解, 額外的4x int哪裡來啊...
順便吐個槽, 這屬性分佈不合理
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属性分部你把int点满又不会死,最少是单属性同时管ab和ac,比某些感魅,力体的class要爽一点。int多倍一个ro星耀就多两倍了,提夫林种族专长一倍多,再弄个pp什么的。当然攻控方面我更看好现在的战锁
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還是體魅最好了.
BB無腦四打.
神棍抱帕帕丁, 奧棍抱戰鎖. 可剛可柔宜進宜遠.
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還是體魅最好了.
BB無腦四打.
神棍抱帕帕丁, 奧棍抱戰鎖. 可剛可柔宜進宜遠.
没办法,灵能总是被傻逼们鄙视
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其实这个职业的说明里提到过是精灵和雅灵才能当的,半精灵偶尔也有。当然不是规则部分,是背景部分
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你没发现作者自己的范例人物不是精灵雅灵半精而是个黑皮么xd
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你没发现作者自己的范例人物不是精灵雅灵半精而是个黑皮么xd
作者表示:黑皮也是精靈 :em006
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(伸手...)
聽說neverwinter campaign setting已經出了 (or非官方流出) ...
不知有沒有bladesinger的詳情......
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手头有,--就是贴过来比较长...
大概看了看在ESS里面还算属于比较强力的角色,当然和身为亲爹的学派法师和奥器师仍有一定距离
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流出版...
Wizard (Bladesinger)
You realize the ultimate blending of swordplay and spellcasting, unleashing magic and making attacks with your blade with equal ease.
CLASS TRAITS
Role: Controller.
Power Source: Arcane.
Key Abilities: Intelligence, Dexterity
Armor Proficiencies: Cloth, leather.
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.
Implement: Orbs, staffs, wands
Bonus to Defense: +2 Will.
Hit Points at 1st Level: 12+ Constitution Score.
Hit Points per Level Gained: 5
Healing Surges per Day: 7+ Constitution Modifier.
Trained Skills: Arcana. From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Diplomacy (Cha), History (Int), Intimidate (Cha), Nature (Wis), Perception (Wis).
Class features: Blade Magic, Bladesinger Cantrips, Bladesinger Daily Powers, Bladesinger's Spellbook, Bladesong, Bladespells, Guarded Flourish, Instinctive Attack, Magic Missile.
Those who see a bladesinger in battle never forget the sight. Amid the chaos and blood, the bladesinger moves in an otherworldly dance. Spells and sword act as partners, matching awe-inspiring beauty with an awful deadliness. When the bladesinger engages in the true heart of the art, when the sword whirls through the air so swiftly that it keens and the air hums and whistles in chorus, when the bladesong has begun—then the bladesinger becomes something unreal, something timeless.
According to legend, Corellon himself inspired and taught the first bladesinger. The techniques handed down as a gift from the leader of the elven deities have passed from one to another among the Tel’Quessir for untold generations, and though different styles evolved as eladrin and elves turned its power to suit their needs, none have improved upon the essential core of the art.
The bladesinger wields a weapon one-handed, leaving the other free or using it to employ a wand that can be incorporated into the fighting style. This technique gives a bladesinger the speed and freedom of movement necessary for the dancelike motions of the various forms of martial art, which allow for both magical and physical attacks to flow freely.
Few among the Tel’Quessir have the honor of being inducted into the bladesingers. One must have the mind necessary to be a great wizard, and also the agility of the greatest dancer. Yet those traits alone are not enough. A bladesinger is first and foremost devoted to the ways and the people of the Tel’Quessir, for that was the purpose of Corellon’s gift.
A bladesinger who has set out beyond the borders of a nation of the People must have had good cause. Adventuring bladesingers might seek out relics or locations of great meaning to the Tel’Quessir, or they could leave in order to guard a specific person or group against harm. A bladesinger might instead embark upon a quest to eliminate a threat to the People or to find and communicate with some long-lost branch of the race. In a more tragic case, a bladesinger might have failed in the duty to protect a community and be death-pledged to avenge it and restore his or her honor.
WIZARD (BLADESINGER) CLASS FEATURES
Level 1:
BLADE MAGIC
Choose a one-handed melee weapon with which you have proficiency, and that is a light blade or a heavy blade. You gain proficiency with that weapon as an implement, meaning you can use your implement powers through it. The weapon also counts as a wand for you, although it can be enchanted only as a weapon.
BLADESINGER CANTRIPS
You gain three cantrips of your choice.
BLADESINGER'S SPELLBOOK
As you attain certain levels, you learn two new wizard powers and add them to your spellbook (two wizard utility powers at 2nd level, for instance). At the end of each of your extended rests, you choose a number of wizard powers from your spellbook and prepare them. The number you can prepare is determined by your level.
The powers that you prepare are the wizard powers that you can use during the coming day, in addition to your at-will attack powers and powers from another source, such as racial powers. If you do not prepare powers from your spellbook after an extended rest (for example, if you do not have access to your spellbook), you can use the same powers you had prepared on the previous day. See the Wizard Powers Learned table for the levels at which you add wizard powers to your spellbook.
Any wizard encounter attack power that you add to your spellbook through this class feature functions as a daily attack power for you. In other words, you can use it once per day, rather than once per encounter, and you can use the power again only after an extended rest. Because the power functions as a daily attack power, you cannot regain its use from any effect that recharges encounter attack powers.
Find your level on the Wizard Powers Prepared per Day table. The row corresponding to your level indicates how many wizard encounter attack powers and wizard utility powers you can prepare each day. (The table does not account for powers that you might have from another source, such as a paragon path.) You cannot prepare more than one attack power and one utility power of any given level on the same day.
WIZARD POWERS LEARNED
Level Encounter as Daily Utility
1 2 —
2 — 2
3–4 — —
5 2 —
6 — 2
7–8 — —
9 2 —
10 — 2
11–14 — —
15 2 —
16 — 2
17–18 — —
19 2 —
20–21 — —
22 — 2
23–24 — —
25 2 —
26–28 — —
29 2 —
30 — —
WIZARD POWERS PREPARED PER DAY
Level Encounter as Daily Utility
1 1 —
2–4 1 1
5 2 1
6–8 2 2
9 3 2
10–15 3 3
16–21 3 4
22–30 3 5
BLADESONG
You gain the bladesong power.
Wizard Utility Bladesong
Your whirling blade begins to sing through the air as you enter a state of total concentration.
Encounter Arcane
Minor Action Personal
Requirement: You must be wielding a melee weapon in one hand and no weapon or shield in the other hand. The power’s effect ends if you stop fulfilling this requirement.
Effect: Until the end of your next turn, you gain a +2 power bonus to attack rolls and all defenses, and a +5 power bonus to damage rolls.
Level 17: +10 power bonus to damage rolls.
Level 27: +15 power bonus to damage rolls.
BLADESPELLS
You gain three wizard at-will attack powers that have the bladespell keyword.
Wizard Attack Dancing Fire
A leaping flame dances over your enemy, driving it to distraction.
At-Will (Special) Arcane, Bladespell, Fire
No Action Ranged 10
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
Target: One creature
Effect: Dexterity modifier fire damage, and the target grants combat advantage until the end of your next turn.
Level 11: 2 + Dexterity modifier fire damage.
Level 21: 4 + Dexterity modifier fire damage.
Special: You can use only one bladespell power per triggering attack.
Wizard Attack Dazzling Sunray
You strike with your blade and from the other hand unleash a beam of brilliant light to confound your foe.
At-Will (Special) Arcane, Bladespell, Radiant
No Action Ranged 10
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
Target: One creature
Effect: Dexterity modifier radiant damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Level 11: 2 + Dexterity modifier radiant damage.
Level 21: 4 + Dexterity modifier radiant damage.
Special: You can use only one bladespell power per triggering attack.
Wizard Attack Frost Bite
Sparkling snow swirls around your enemy, numbing its limbs and making it struggle to move.
At-Will (Special) Arcane, Bladespell, Cold
No Action Ranged 10
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
Target: One creature
Effect: Dexterity modifier cold damage, and the target is slowed until the end of its next turn.
Level 11: 2 + Dexterity modifier cold damage.
Level 21: 4 + Dexterity modifier cold damage.
Special: You can use only one bladespell power per triggering attack.
Wizard Attack Lightning Ring
You stab your opponent, and an arc of lightning leaps from your hand to encircle a foe in a crackling ring.
At-Will (Special) Arcane, Bladespell, Lightning
No Action Ranged 10
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
Target: One creature
Effect: Dexterity modifier lightning damage, and the first time the target moves before the end of your next turn, it takes the lightning damage again.
Level 11: 2 + Dexterity modifier lightning damage.
Level 21: 4 + Dexterity modifier lightning damage.
Special: You can use only one bladespell power per triggering attack.
Wizard Attack Shadow Sever
Your attack slices away your enemy’s shadow, sending it flitting across the field to pull at the feet of a foe.
At-Will (Special) Arcane, Bladespell, Necrotic
No Action Ranged 10
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
Target: One creature
Effect: Dexterity modifier necrotic damage, and the target falls prone if it is the same size as or smaller than the target of the triggering attack.
Level 11: 2 + Dexterity modifier necrotic damage.
Level 21: 4 + Dexterity modifier necrotic damage.
Special: You can use only one bladespell power per triggering attack.
Wizard Attack Unseen Hand
You level a crushing blow against your foe, and an unseen force grasps an enemy and drags it about the field of battle.
At-Will (Special) Arcane, Bladespell, Force
No Action Ranged 10
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
Target: One creature
Effect: Dexterity modifier force damage, and you slide the target up to 3 squares.
Level 11: 2 + Dexterity modifier force damage.
Level 21: 4 + Dexterity modifier force damage.
Special: You can use only one bladespell power per triggering attack.
GUARDED FLOURISH
Your ranged attacks and area attacks do not provoke opportunity attacks while you are holding a one-handed melee weapon.
In addition, you gain a +2 shield bonus to AC while you are wearing light armor or no armor and are holding a one-handed melee weapon in one hand and no weapon or shield in the other.
INSTINCTIVE ATTACK
When you make a melee basic attack with a weapon you wield in one hand, you can use Intelligence instead of Strength for the attack roll and the damage roll.
MAGIC MISSILE
You gain the magic missile power.
Level 3:
ARCANE STRIKE
When you use a bladesinger daily attack power on your turn, you can make a melee basic attack as a minor action.
Level 7:
STEELY RETORT
When an adjacent enemy hits you while your bladesong is active, you can make a melee basic attack against that enemy as an opportunity action.
Level 13:
UNERRING BLADESPELL
When you make a melee basic attack while your bladesong is active, you can use a bladespell power even if the attack misses.
Level 23:
BLADESPELL BURST
Once per day when you use a bladespell power against an adjacent enemy, you can use that power against each adjacent enemy.
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一般來說在POWER之後再附加+屬性調整值傷害的能力是Striker才有的吧.雖然說是MBA限定
你要认识到MBA才是最滥的啊骚年!
昨天鼓了一下,这货的MBA用提夫林的话可以鼓到5倍int+1倍dex,同时武器双投砍ref,在控制职位里伤害还是挺高的XD
话说按这个鼓法,把职业换成剑法是不是也能鼓出5倍int上伤害的MBA?
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一般來說在POWER之後再附加+屬性調整值傷害的能力是Striker才有的吧.雖然說是MBA限定
你要认识到MBA才是最滥的啊骚年!
昨天鼓了一下,这货的MBA用提夫林的话可以鼓到5倍int+1倍dex,同时武器双投砍ref,在控制职位里伤害还是挺高的XD
话说按这个鼓法,把职业换成剑法是不是也能鼓出5倍int上伤害的MBA?
剑法分明是混王洛克后per turn的4d8...
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这又是怎么搞的……
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这又是怎么搞的……
dark sun巫王契约...自从per turn后攻剑法也不苦逼了...