純美蘋果園
TRPG討論區 => 研討區 => 3版 討論區 => 主题作者是: 星 于 2011-09-08, 周四 08:58:44
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物品受到能量傷害(比如火焰)時要將傷害值減半再減去硬度
擁有硬度的構裝生物在受到能量傷害時,減半吗,減去硬度吗?
我目前的理解是因為是生物不是物品所以不減半,但仍要減去硬度,正確吗?
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因为构造体本身是无生命的物体,所以这里应该按打击物体的规则计算
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我觉得还是应该按生物判,理由是
Construct
因为它的身体是一块无生命的物质,构装体很难被摧毁。根据体型它获得额外生命值,如下表。
所以在伤害量上已经计算过“无生命物体”带来的优势了
另外,Creature是没有硬度的,只有DR,而DR很显然不适用于能量伤害
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有特殊的consturct会有硬度,我记得看到过一只
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只有一隻,我說的就是那隻
活化物體
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生物 (creature) 和 物件 (object) 是兩個楊念. 構裝體雖然是無機但依然算在生物類別, 物件規則不適用.
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硬度要扣,但伤害不会减半
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我其实觉得那个半伤再减硬度并不是针对物品的解说而是针对硬度的解说,所以我觉得只要有硬度,无论它是物品还是生物都应该走那个流程
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先附议楼上,回家再查一下贤者问答。
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其實連魔像都不減免能量傷害(沒SR的話),我覺得活化物體一切能量傷害(其實還有遠程傷害)減半很無理
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因为魔像没硬度而活化物有?
另外谁说是一切,只有火电吧
酸音肯定是全伤,冰忘了
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所以說啊,鐵製物品一活化就有10硬度,做出鐵魔像反倒沒有了
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所以说啊,铁制物品一活化就有10硬度,做出铁魔像反倒没有了
铁魔像有精金DR,而且免疫魔法。
你要这么想,一根火腿也是有硬度的,但是猪奔没有。
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主要是我覺得活化物體太硬了,不好打
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不被捏死轧死的话,一个闪光尘就差不多吧··
感觉只是有点暴力的沙包
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活化物体很渣的,你看CR也知道啦
如你非要输出火伤害,放着蛮子不用当然会很麻烦
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硬度会影响物理伤害和能量伤害(除了酸和音波之外),相当于适用于物理伤害和三种能量类型的DR。
伤害减半(或者减低到四分之一,对于冰冷伤害)只适用于物体,而活化物体在这个问题上看作生物。
因此活化物体受到能量攻击时,是全额伤害扣掉硬度(除了音波和强酸伤害以外)。
这种判法是有Sage问答支持的……虽然不确定是3R还是3E的
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求原文引用
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Main35FAQ - Spells
Many animated objects have hardness scores. What
affect, if any, will an animated object’s hardness have on
spells used against the animated object? For example, an
animated wooden table would have hardness 5, right? How
would that hardness affect spells such as fireball, lightning
bolt, Melf’s acid arrow, ray of frost, and magic missile?
If the spell in question has an energy descriptor, hardness
affects the attack as noted in the rules for damaging inanimate
objects (see page 165 in the PH); here’s a summary:
• Hardness applies to acid and sonic attacks. These
attacks deal normal damage both to creatures and to
objects, and thus would deal normal damage to an
animated object (less the effect of the hardness). You
would subtract 5 points for hardness from whatever
damage a Melf’s acid arrow spell deals to the
animated table in your example.
• Hardness applies to electricity and fire attacks. These
attacks deal half damage to inanimate objects, but
animated objects are creatures and they take full
damage (less the effect of the hardness). You would
subtract 5 points for hardness from whatever damage
a fireball or lightning bolt spell deals to the animated
table in your example. Reduce the damage for a
successful saving throw before you apply hardness.
• Hardness also applies to cold damage. Cold attacks
deal one-quarter damage to inanimate objects, but
again, an animated object takes full damage less the
effect of the hardness. You would subtract 5 points of
damage for hardness from whatever damage a ray of
frost spell deals to the animated table in your
example. Since ray of frost deals only 1d3 points of
damage, it will prove ineffective against the animated
table unless you somehow increase the damage the
spell deals.
• Hardness applies to force attacks. These attacks deal
normal damage both to creatures and to objects
(when applicable), and thus would deal normal
damage to an animated object (less the effect of the
hardness). You would subtract 5 points for hardness
from whatever damage a magic missile spell deals to
the animated table in your example. A magic missile
spell normally cannot be aimed at an object. Because
an animated object is a creature, however, it can
affect the animated table in the example.
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嗯,感谢胖胖的引用
总结楼上的说明就是,不管是音酸冰火力,伤害时活化物体都视作生物,伤害只减去硬度,不减半(寒冷也不1/4)
酸和音波也要减硬度,所以16楼还是错的
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活化物体很渣的,你看CR也知道啦
如你非要输出火伤害,放着蛮子不用当然会很麻烦
我们要低级放精金造的 :em006
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酸和音波也要减硬度,所以16楼还是错的
不会吧…… :ph34r: