寒冰魔法
Freezing Spells (Su): Whenever a creature fails a saving throw and takes cold damage from one of your spells, it is slowed (as the slow spell) for 1 round. Spells that do not allow saves do not slow creatures. At 11th level, the slow duration increases to 1d4 rounds.
霜血
Bloodline Arcana
Whenever you cast a spell with the cold descriptor, you may select one target of the spell to be slowed (as the spell) for 1 round. A Fortitude save (DC 10 + the level of cold spell + your Charisma modifier) negates the effect.
This ability replaces the Boreal Bloodline Arcana.
缓慢术
Slow
Source PRPG Core Rulebook pg. 344
School transmutation; Level arcanist 3, bard 3, bloodrager 3, magus 3, medium 2, occultist 3, psychic 3, redmantisassassin 3, skald 3, sorcerer 3, spiritualist 3, summoner 2, summoner (unchained) 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S, M (a drop of molasses)
Effect
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
Description
An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.
Multiple slow effects don't stack. Slow counters and dispels haste.