【ISI】游击队员(Guerrillas)【盗贼变体】Inner Sea Intrigue 内海诡道 P.41游击队员经常在夜幕的掩护下与压迫性的上层和政府作战,包括萨迦瓦的切利亚斯殖民统治,以及切利亚斯、奈多和拉兹密安的权力结构。
任何游荡者(包括来自掉链子的游荡者)都可以选择游击队员变体。
[老练骗子](Skilled Liar),[EX]):游击队员在用于尝试欺骗某人的唬骗检定上获得相当于其1/2(最低+1)盗贼等级的加值。游击队员仍然能够使用解除装置技能来解除魔法陷阱。
这一能力取代寻找陷阱。[夜色掩护]([Cover of Night],[EX]):2级起,游击队员学会了利用黑暗为自己创造优势。当她处于昏暗或黑暗区域时,她在易容、巧手和隐匿检定上获得+5加值,并且可以在昏暗或黑暗中通过全回合动作(而不是正常的1d3×10分钟)进行非魔法易容。此外,在昏暗Dim Light或黑暗中,如果游击队拥有隐蔽,她会获得完全隐蔽。
这种能力取代了反射闪避。[秘密信使](Secret Messenger),[EX]):3级起,游击队员在传递秘密信息的唬骗检定和辨别秘密信息的察言观色检定中获得+1加值。每获得3个盗贼等级,这些加值便会增加1点(最高为18级时的+6点)。
这一能力取代陷阱感知或危险感知(掉链子)[游击狙击](Guerrilla Sniping),[EX]):4级起,当游击队员处于昏暗或黑暗区域时,她使用隐匿检定以保持狙击的模糊位置时,只承受-10减值。
这一能力取代直觉闪避。[直觉闪避](Uncanny Dodge),[EX]):在8级,游击队获得直觉闪避。
这一能力取代精通直觉闪避。推荐盗贼天赋:伪装(Camouflage,APG)、快速潜行( Fast Stealth)、强力偷袭(Powerful Sneak,APG)、盗贼匍匐(Rogue Crawl)、鲤鱼打挺(Stand Up)和突袭攻击(Surprise Attack)。
推荐高等盗贼天赋:致死突袭(Deadly Sneak,APG),易容大师(Master of Disguise,APG),魅影狙击(Stealthy Sniper,APG)和 乘势攻击(Opportunist).
劇透 - :
Guerrilla (Rogue Archetype)
Guerrillas fight against oppressive leadership and governments—often under cover of night—including Chelish colonization in Sargava and the power structures in Cheliax proper, Nidal, and Razmiran. Any rogue (including the rogue from Pathfinder Unchained) can select the guerrilla archetype.
Skilled Liar (Ex): Whenever a guerrilla uses Bluff to attempt to deceive someone, she gains a bonus on the opposed roll equal to 1/2 her rogue level (minimum +1). A guerrilla can still use Disable Device to disarm magic traps.
This ability replaces trapfinding.
Cover of Night (Ex): At 2nd level, a guerrilla learns to use darkness to her advantage. She gains a +5 bonus on Disguise, Sleight of Hand, and Stealth checks while she is in areas of dim light or darkness, and can create mundane disguises in dim light or darkness with a full-round action
(instead of the normal 1d3 × 10 minutes). Additionally, while in dim light or darkness, if a guerrilla would have concealment, she instead has total concealment.
This ability replaces evasion.
Secret Messenger (Ex): At 3rd level, a guerrilla gains a +1 bonus on Bluff checks to convey secret messages and on Sense Motive checks to discern secret messages. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level).
This ability replaces trap sense.
Guerrilla Sniping (Ex): At 4th level, when a guerrilla is in an area of dim light or darkness, she takes only a –10 penalty on her Stealth check to maintain her obscured location while sniping.
This ability replaces uncanny dodge.
Uncanny Dodge (Ex): At 8th level, a guerrilla gains uncanny dodge.
This ability replaces improved uncanny dodge.
Rogue Talents: The following rogue talents complement the guerrilla archetype: camouflageAPG, fast stealth, powerful sneakAPG, rogue crawl, stand up, and surprise attack.
Advanced Rogue Talents: The following advanced rogue talents complement the guerrilla archetype: deadly sneakAPG, master of disguiseAPG, stealthy sniperAPG, and opportunist.