FAVOR OF THE MARTYR
Necromancy
Level: Paladin 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One willing creature
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: Yes (harmless)
Calling upon the saints of your order, you
imbue the person in need with the power to
resist the dire forces arrayed against you.
The subject gains immunity to nonlethal
damage, charm and compulsion
effects, and attacks that function
specifi cally by causing pain, such
as the wrack spell (see page 243). It
is further immune to effects that
would cause it to be dazed, exhausted,
fatigued, nauseated, sickened, staggered,
or stunned. The subject remains
conscious at –1 to –9 hit points and
can take a single action each round
while in that state, and does not lose
hit points for acting. If any of the
above conditions were in effect on
the subject at the time of casting, they
are suspended for the spell’s duration.
(Thus, an unconscious subject
becomes conscious and functional.)
When the spell ends, any effects
suspended by the spell that have not
expired in the interim (such as the
fatigued condition, which normally
requires 8 hours of rest to recover
from) return. Effects that expired
during the duration of this spell do
not resume when it ends.
In addition to these effects, the subject
gains the benefi t of the Endurance
feat for the duration of the spell.
Celerity
Transmutation
Level: Bard 4, sorcerer/wizard 4
This spell works like lesser celerity,
except that you pull even more time
into the present. When you cast this
spell, you can immediately take a
standard action, as if you had readied
an action. You can even interrupt
another creature’s turn when you cast
this spell. However, after you take the
standard action granted by this spell,
you are dazed until the end of your
next turn.
殉难者的偏袒和迅捷爆发分别在万法和phb2的原文。非常清楚,可以免疫daze