作者 主题: 【Divine Anthology】《神圣选集》 全职业变体及相关背景翻译整理  (阅读 8755 次)

副标题: 闲时练手的作品,变体一共三个,还有两个相关背景说明

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其实挑这本书来翻是因为里面的变体比较少方便用来做殴打pc的build。 :em020

然后翻到一半才发现已经有大佬动手了一部分顿时就没动力继续了 :em023

遂私聊征得同意后将其翻译作品整合到此贴内,感谢空山鸣提供的 神圣典范 翻译。在原翻译基础之上补上了原文和附图 :em003

如果想看简洁版本的请戳【这里】

变体职业目录
战斗祭司          神伐先勇
牧师          神圣典范
圣武士          艾奥梅黛执法者

变体背景目录
神伐先勇&神圣典范          遵从仪式变体
艾奥梅黛执法者          大指挥官,继业者


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引述:神圣选集《Divine Anthology》

遵从变体
Obedient Archetype
    下列的变体通常是那些学习过《冥思启悟》(Meditations and Revelations)一书,并把里面的教诲牢记于心的人物。所有变体都要求角色执行自己所选的神祇的日常遵从仪式,正如遵从仪式专长内的要求。而这些仪式的内容和遵从仪式专长里面的别无二致。对于那些没有官方遵从仪式的信仰,你能和你的GM协商并设计出对应合理的的遵从仪式,或者把这类仍未有说明的遵从仪式设定得相对细枝末节一点,以便你在每天准备法术的时候可以将其一起完成。而未能执行每日遵从仪式会让你失去所有变体提供的能力。在该情况下,你也无法重新获得被该变体调整或代替后的能力——而是单纯无法使用神祇赐予你的所有能力,直到你下一次完成遵从仪式为止。而关于遵从仪式的更多细节,请参照《内海诸神》的第10页和第210页。
(注:上述要求仅限于神伐先勇和神圣典范变体。)

劇透 -  原文:
Obedient Archetype
The following archetypes are often taken by those who have studied from Meditations and Revelations and taken its message to heart. Both archetypes require the character to perform regular obediences to her chosen deity, just as one must to gain the benefits of the Divine Obedience feat. These obediences are identical to those required by Divine Obedience—for religions that do not have official obediences printed, you can either work with your GM to create appropriate obediences or simply assume that the obedience in question is something relatively minor that your character can take care of during your spell preparation ritual. Failure to follow this daily obedience causes you to lose all of the abilities granted by your chosen archetype. In this event, you do not regain the abilities you altered or replaced via the archetype—you simply lose access to that element of power granted until you next perform the obedience.
For more information on obediences, see pages 10 and 210 of Pathfinder Campaign Setting: Inner Sea Gods.

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引述:神圣选集《Divine Anthology》

战斗祭司变体-神伐先勇(Divine champion)

『我只是用把刺刀就行了,以神罚为名的刺刀就行了。如果我是生为暴风就好了, 是一切的威胁就好了,是一包炸药就好了, 没有心,也没有眼泪, 如果只是个可怕的暴风的话就好了 』
                                                                                                              ——天使之尘亚历山大·安德鲁森,《Hellsing》


神伐先勇会坚定不移地为自己的事业鞠躬尽瘁,并精于把战火燃至信仰之敌的头上。他们在许多方面都和神圣典范有所相似,但比起寻求成为神祇意志的肉身显现,神伐先勇更倾向于关注其神祇的高超战技。

虔信献身(Devotion):神伐先勇的力量来自于和神祇的紧密联系。他必须信奉一位神祇,并且阵营必须和对应神祇的阵营相一致。

崇神之范(Obedient Champion):3级时,神伐先勇获得崇神仪典(Deific Obedience,ISG)作为奖励专长,即使他没能满足先决条件也是如此。当神伐先勇自该专长内得到神恩(boon)时,他得到对应神祇卫道者(Sentinel)获得的神恩,而非颂教者(Exalted)的神恩。这项能力替代3级时获得的奖励专长

异端研究(Know the Infidel,Ex):6级时,神伐先勇精于讨伐信仰之敌。他必须选择一个和自己所信仰的神祇在阵营上有一轴完全相反的神祇作为异端(如善良之于邪恶,或者守序至于混乱),尤其是那些阵营和自己神祇完全相反的大能。如果神伐先勇崇拜一个绝对中立的神祇,那他所选的异端必须是混乱邪恶,混乱善良,守序邪恶,守序善良这四个阵营中的一种,而这样选出来的异端必须得到GM的首肯。

如果GM同意,神伐先勇不一定非要选择神祇,而是可以选择一项哲学思想或者单一宗教组织作为替代,比如说苍翠誓约(Green Faith),精纯卫队(Pure Legion),或是默语之道(Whispering Way),但这也要求该哲学思想或宗教组织必须是神伐先勇其神祇之敌。

神伐先勇在对抗异端的追随者时,在唬骗,威吓,知识,察觉和察言观色上得到+2加值。同样在对付异端之敌时的武器攻击和伤害上获得+2加值。此外,神伐先勇无须受训就能对所选异端神祇及其圣所进行知识检定,即使其对抗DC高于10以上。

在6级后每6个职业等级(原文是圣武士等级,目测大麻),神伐先勇都能额外选择一个新的神祇作为异端。与此同时,神伐先勇可以选择一种异端(如果愿意的话,也可以指定刚刚选择的异端),在对抗这类异端追随者的上述检定中额外再+2。

这项能力替代了6级,12级和18级时获得的奖励专长。

狂信恩赐(Fervent Boon,Sp):9级起,神伐先勇能唤来其神祇的次级恩典。通过消耗1次热诚(Fervor)使用次数,神伐先勇能使用神恩(Boon)每日可用3次的类法术能力一次。或者消耗2次热诚,使用神恩每日可用2次的类法术能力一次。或者消耗3次热诚,使用神恩每日可用1次的类法术能力一次。这些使用次数不算入神恩能力的使用次数里面。这项能力替代了9级时获得的奖励专长。


劇透 -  原文:
Divine champion(Warpriest Archetype )
Divine champions are unswervingly devoted to their causes, and specialize in bringing battle to the enemies of their faiths. They are similar to divine paragons in many ways, but tend to focus more on their deity’s combat prowess rather than seeking to become a physical manifestation of the deity’s will.

Devotion: A divine champion’s power comes from his close connection to his deity. He must worship a deity, and must maintain the same alignment as that deity.

Obedient Champion: At 3rd level, the divine champion gains Deific Obedience ISG as a bonus feat, even if he doesn’t meet the feat’s prerequisites. When a divine championgains boons from this feat, he gains the appropriate sentinel boon offered by his deity, rather than gaining the exalted boon. This replaces the bonus feat gained at 3rd level.

Know the Infidel (Ex): At 6th level, the divine champion becomes an expert at combating enemies of his faith. He must choose a deity whose alignment is opposed to his own deity’s alignment in at least one way (good versus evil or law versus chaos); preferably, he should choose a deity whose alignment diametrically opposes that of his own deity. If the divine champion worships a deity whose alignment is neutral, he must instead select a deity whose alignment is chaotic evil, chaotic good, lawful evil, or lawful good. The choice of this enemy deity is subject to GM approval. At the GM’s discretion, the divine champion may be allowed to choose a philosophy or religious organization that’s not affiliated with a deity, such as the Green Faith, the Pure Legion, or the Whispering Way, but only if that philosophy or religious organization is an enemy of the divine champion’s deity. The divine champion gains a +2 bonus on Bluff,  Intimidate, Knowledge, Perception, and Sense Motive checks against followers of the enemy faith, as well as a +2 bonus on weapon attack and damage rolls made against them. Additionally, he can attempt Knowledge skill checks relating to the deity and its church untrained, even if the DC is higher than 10. Every 6 paladin levels thereafter (12th and 18th level), the divine champion can select an additional deity to oppose. In addition, at each such interval, the bonus against the followers of any one deity he selected previously (including the one just selected, if so desired) increases by +2. This replaces the bonus feats gained at 6th, 12th, and 18th levels.

Fervent Boon (Sp): Beginning at 9th level, a divine champion can call upon his deity for minor boons. By expending one or more uses of his fervor ability, he can cast one of the spell-like abilities included in his deity’s first sentinel boon. By expending one use of fervor, he can cast the spell-like ability that the boon normally grants three uses of per day; by expending two uses of fervor he can cast the spell-like ability that the boon normally grants twice per day; and by expending three uses of fervor, he can cast the spell-like ability that the boon normally grants once per day. These uses don’t count against any uses granted by the boon. This replaces the bonus feat gained at 9th level.

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引述:神圣选集《Divine Anthology》

神圣典范(Divine Paragon)【牧师变体】

『这是顶礼,摩兹古斯大人每日一千次,在早上和晚上重复那动作 ,向神把身体投掷出去,据我所知这种祈祷方法,摩兹古斯大人在这十年里,一天也没停止过』
                                                                                                                                                     ——血圣书摩兹古斯的弟子,《剑风传奇》


        神圣典范会尽力贴合她们所信仰神祇的理念。一些会将自己视为神祇在凡间的化身,也有的只是简单的追求从身体到心灵都能够体现出神祇所提倡的理念。很多神圣典范甚至会改变她们的外表,尽可能与信仰的神祇相像,但是这种级别的献身并不是本变体的必要前提。

专奉领域(Devoted Domain):一位神圣典范只能献身于单一神祇,而她们的阵营也必须与神祇的阵营完全相同。她们同时获得崇神仪典ISG作为奖励专长,即使并不满足专长的前提条件。她还会以更快的速度(见下文)而不是根据崇神仪典中的标准的HD来获得神恩(但同时也无法获得类似多样尊崇(Diverse Obedience)专长的效果影响)。

        当神圣典范选择领域时,她必须决定获得的两个领域之一为专奉领域。她能正常获得该领域所有的领域能力和领域法术。而另外一个领域,她只会获得该领域的领域法术——她不会获得其他任何领域能力。取而代之的是,她必须从传音者、颂教者和卫道者之中选择一个来获得其神祇的神恩(Boon,列于《内海诸神》)。5级时,她会获得第一重神恩,11级时获得第二重神恩,14级时获得第三重神恩。

        而为了获取领域法术、专奉领域的领域能力和崇神仪典的神恩,神圣典范必须每天进行她的遵从仪式。如果她没有进行仪式,就会失去这些能力直到她能够进行仪式为止(但是仍旧可以施放法术、引导能量和使用其他牧师等级带来的能力)。

        此能力改变了领域职业能力。

神圣烙印(Divine Brand,Ex):1级起,一个印记会出现在神圣典范的身体上,此印记的位置每个人均有不同,但是都会以所信仰神祇的圣徽外形出现在一个便于展示的位置,例如手、前臂、胸口或脸上。一个未被遮掩的神圣烙印视为圣徽(或邪徽)并且可以作为施法时的法器成分。神圣典范的灵光能力会因为其奉献精神而比通常的牧师更为强大,在类似侦测阵营的法术效果中,视其牧师等级比原本高1级来决定灵光强度。此能力改变了灵光职业能力。

劇透 -  原文:
Divine paragons
Divine paragons strive to emulate their god’s ideals as closely as possible. They might see themselves as an incarnation of their deity in the flesh, or they could simply seek to embody the physical and spiritual ideals set forth by their deity. Many divine paragons go as far as to alter their appearance, as best as possible, to look similar to their chosen deity, but such a level of devotion is not required by the archetype.

Devoted Domain: A divine paragon is intensely devoted to a single deity, and her alignment must be identical to her deity’s alignment. She gains Deific Obedience ISG as a bonus feat, even if she doesn’t meet the feat’s prerequisites. She gains access to her boons at an accelerated rate (see below) rather than the standard HD-based rate granted by Deific Obedience (and as suchcannot benefit from the accelerated rate granted by the Diverse Obedience feat).  When the divine paragon selects her domains, she must designate one of the two domains she gains as her devoted domain. She gains all of this domain’s granted powers and domain spells normally. For her other domain, she gains only its domain spells—she does not gain any of the granted powers of that domain. Instead, she must choose from the evangelist, exalted, or sentinel boons granted by her deity (as detailed in Pathfinder Campaign Setting: Inner Sea Gods). At 5th level, she gains access to the first boon granted by her deity. At 11th level, she gains access to the second boon. At 14th level, she gains access to the third boon. In order to retain access to her domain spells, the domain powers of her devoted domain, and the boons granted by Deific Obedience, the divine paragon must perform her obedience daily. If she fails to do so, she loses access to these abilities until she next performs her obedience (but she can still cast spells, channel energy,  and  perform other abilities granted by her cleric levels). This ability alters domains.

Divine Brand (Ex): At 1st level, a mark appears somewhere on the divine paragon’s body. The mark’s location varies by individual and faith, but takes the form of the deity’s holy symbol and generally appears in a location easy to display, such as on the hand, forearm, chest, or face. An uncovered divine brand functions as a holy (or unholy) symbol and as a divine focus for spellcasting. The divine paragon’s aura is even more powerful than a typical cleric’s as a result of her devotion, and her cleric level is treated as 1 higher for the purpose of determining the strength of her aura when it is viewed by spells like detect good. This ability alters aura.

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引述:神圣选集《Divine Anthology》

大指挥官,继业者
Prime Commander , the Inheritor
    在艾奥梅黛以奥罗登之名完成了一系列传奇任务后,这位圣武士通过了星石试炼,并成功获得神性的火花。而在上一个世纪,随着奥罗登的逝去,艾奥梅黛把更多精力放在了女神的角色上。《登神者大典》(The Majestic Book of the Prime Ascended)一书里主要从艾奥梅黛的领袖特质方面出发,高度赞扬了这位正义和法律的女神。但是比起对抗邪恶的圣武士形象,这本书更强调艾奥梅黛对于文明和秩序的贡献。不过,因为这两个形象之间的冲突并不大,因而这部分的篇章也并没在艾奥梅黛大教堂内引起任何唇枪舌战,至少没达到诺格巴教堂里面关于“阴谋之主”讨论的激烈程度。而关于艾奥梅黛“大指挥官”这一篇章则在蒙蒂维那些一直与世界之伤恶魔血战的远征军之间引起了强烈的共鸣。同时这该篇章在萨加瓦也颇有人气,艾奥梅黛的信仰正在那里茁壮成长。

劇透 -  原文:
Prime Commander , the Inheritor
After completing her legendary tasks while in the service of Aroden, Iomedae passed the Test of the Starstone and ascended to divinity. In the last century since Aroden’s death, Iomedae has come more fully into her role as a goddess. The Majestic Book of the Prime Ascended praises Iomedae primarily  as a leader in her aspect as the goddess of rule and justice, and emphasizes the Inheritor’s role as a force for civilization and order rather than focusing on her as a crusader against evil. However, since the two portrayals aren’t necessarily at odds with each other, this chapter hasn’t yet led to any theological arguments within the Church of Iomedae in the way that “Prime Conspirator” has with the church of Norgorber. Iomedae’s chapter, “Prime Commander,” resonates strongly with the Mendevian crusaders fighting against the demonic forces of the Worldwound, but the chapter also found popularity in Sargava where Iomedae’s worship is on the rise.

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引述:神圣选集《Divine Anthology》

圣武士变体-艾奥梅黛执法者(Iomedaean enforcer)

『法令者,民之命也,为治之本也』
                                                                   ——《商君书·定分》


自从《登神者大典》出版后,部分圣武士把“大指挥官”这一篇章铭记于心,并发展出了一套属于自己的方法以维护这本书里面的教诲。艾奥梅黛执法者改变了自己的能力以便于对抗混乱势力。他们寻求对秩序的维护,遵从当权者及政府的法律,追捕那些破坏律法或者扰乱安宁的人士。当然,他们同时也是艾奥梅黛的守善仆从,因此也不会在予以慈悲的对象上过分苛求。

本职技能:艾奥梅黛执法者的本职技能是:工艺(智力),驯养动物(魅力),医疗(感知),威吓(魅力),知识:本地(智力),知识:宗教(智力),专业(感知),骑术(敏捷),察言观色(感知)和法术辨识(智力)。这替代了圣武士的本职技能列表

侦测混乱(Detect Chaos,Sp):艾奥梅黛执法者可以根据意愿使用『侦测混乱』,效果和同名法术一样。艾奥梅黛也可以使用一个移动动作专注于60英尺内的单一物体或生物,以得知对方是否混乱以及对方的灵光强度,如同使用法术研究了三轮时间。当专注于单一物体或生物时,艾奥梅黛执法者不能对范围内其他混乱物品或生物使用侦测混乱。这项能力替代侦测邪恶。

制裁混乱(Smite Chaos,Su):这项能力效果如同圣武士的制裁邪恶能力,然而只对混乱阵营的生物有效。制裁混乱在对付混乱阵营异怪、混乱亚种的异界生物和精类时有双倍效果。这项能力替代制裁邪恶。

秩序灵光(Aura of Order):14级起,在克服怪物的伤害减免时,圣武士的所持有的武器,以及任何在她身边10尺内敌人所受到的攻击都被视为具有守序阵营。这项能力替代坚信灵光。

法理护甲(Armor of Law,Su):当艾奥梅黛执法者通过公正灵光获得伤害减免时,其得到的减免是DR5/混乱而不是DR5/邪恶。当其因神圣代行者职业特性而在该能力上获得增长时,该伤害减免增长到DR10/混乱。该能力调整了公正灵光和神圣代行者。


劇透 -  原文:
Iomedaean enforcer (Paladin Archetypr )
Since the publication of The Majestic Book of the Prime Ascended, certain paladins have taken “Prime Commander” to heart and have developed their own methods of upholding the teachings in this book.  Iomedaean enforcers have altered abilities that allow them to stand against the forces of chaos. They seek to maintain order and uphold the laws of just rulers and governments, pursuing any who break those laws or otherwise disrupt the peace. Still, they remain lawful good servants of Iomedae, and as such always seek to temper the justice they deliver with mercy.

Class Skills: The Iomedaean enforcer's class skills are Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate  (Cha), Knowledge (local) (Int), Knowledge (religion) (Int),  Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int). This replaces the paladin’s class skills list.

Detect Chaos (Sp): At will, an Iomedaean enforcer can use detect chaos, as per the spell. The Iomedaean enforcer can, as a move action, concentrate on a single item or individual within 60 feet and determine whether it is chaotic, learning the strength of its aura as if she had studied it for 3 rounds. While focusing on one individual or object, the Iomedaean enforcer can’t use detect chaos onany other object or individual within range.  This ability replaces detect evil.

Smite Chaos (Su): This ability functions as the paladin’s smite evil ability, but against chaotic-aligned creatures.  Smite chaos is twice as effective against chaotic-aligned aberrations, outsiders with the chaotic subtype, and fey. This ability replaces smite evil.

Aura of Order: At 14th level, the paladin’s weapons are treated as lawful-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of the Iomedaean enforcer is treated as if it were lawful-aligned for the purpose of overcoming damage reduction.  This ability alters aura of faith.

Armor of Law (Su): When an enforcer gains damage reduction from aura of righteousness, it is DR 5/chaos instead of DR 5/evil. When that DR increases from the holy champion class feature, it increases to DR 10/chaos.  This ability alters the aura of righteousness and holy champion class features.