作者 主题: [水贴]宴会厅  (阅读 1621 次)

副标题: 你步入了坐落于狮鹫实业印记城总部的一座教堂式样建筑,这里现在还挺热闹的,大概是有席吃。

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[水贴]宴会厅
« 于: 2024-06-13, 周四 13:11:06 »
别说了,这地儿改成宴会厅了
英雄宴60gp一位!

建筑物的内部装饰华丽,华丽到令人惶恐不安且令人窒息。整栋建筑呈现出一个十字结构,造型显得传统而神圣。
在建筑中央有巨型大圆穹顶一座,穹顶上画着外域的简图,以无极尖峰为核心一圈一圈向外扩散。
劇透 -   :
穹顶结构中央的地面上有一座青铜塑像——是的,痛苦女士真是不要命啊……
尽管建筑式样形似教堂,但在建筑中三三两两漫步的狮鹫实业员工及外来访客并不把它看做什么神圣的建筑就是了。

穹顶结构中央的地面上有着一座青铜塑像——格罗弗·L·冯·狮鹫海姆先生。

"推倒了一尊痛苦女士的塑像,然后又立起来另一尊?"
一头幽灵狮鹫在某一处雕花玻璃窗上如此锐评着。

部分战争内容存放区域:封印区
« 上次编辑: 2024-10-31, 周四 18:46:30 由 Gröver L. von Griffinhelm »
别说放你走过传送门大道,你有实力才能通行。
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5e:末日剑湾、龙金劫参团中,命运之轮的轮转开团中我在996!命运之轮时间都不赶趟!!!!!末日剑湾DM生病了!!!!!!
计划:开个电你蛋·多元宇宙无尽连续短团,一切都只是PL人间体的南柯一梦罢辽
为什么游戏策划还能全栈啊?!!!

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Re: [水贴]礼拜堂
« 回帖 #1 于: 2024-06-13, 周四 15:41:43 »
本日,一头身着祭袍的狮鹫在痛苦女士的青铜像前布道。
但只要细细观察就不难发现这只是个使用无声幻影和幻音术创造出来的投影罢了。

“一切献给——痛苦女士!”
别说放你走过传送门大道,你有实力才能通行。
鹫一直死,丧一直治:灵堂;狮鹫治丧委员会:976098970(QQ群)
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5e:末日剑湾、龙金劫参团中,命运之轮的轮转开团中我在996!命运之轮时间都不赶趟!!!!!末日剑湾DM生病了!!!!!!
计划:开个电你蛋·多元宇宙无尽连续短团,一切都只是PL人间体的南柯一梦罢辽
为什么游戏策划还能全栈啊?!!!

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Re: [水贴]礼拜堂
« 回帖 #2 于: 2024-06-17, 周一 17:03:31 »
咒文守护者(完美神力CD - 官网文章)
先决条件
信仰:密斯特拉(或其他世设的类似定位的魔法神:如灰鹰的博卡布、维婕丝、维克那,艾伯伦的例子为奥林或阴影,费伦则追加阿祖斯和欧格玛等)
领域:魔法、法咒或诡术(但不能通过秘法信者专长、术士替换能力领域使用等方式来满足领域需求)

4级 - 超自然法术(超自然,明确判法)
通过该能力使用的法术属于超自然能力,因此无视法术抗力,不受借机攻击,忽略绝大部分的法术成分,并且不能以通常方式进行反制。不能免除可选法术成分和祭献、污染、阵营等类似的法术成分。
但是,大推有效(魔邓肯裂解术Mordenkainen's Disjunction/法师裂解术Mage’s Disjunction)反魔场有效(本来就有效)
那么,用超自然法术+咒剑奥术引导,在近战攻击上引导一个单体大推/单体反魔场要作何解 :em032
别说放你走过传送门大道,你有实力才能通行。
鹫一直死,丧一直治:灵堂;狮鹫治丧委员会:976098970(QQ群)
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5e:末日剑湾、龙金劫参团中,命运之轮的轮转开团中我在996!命运之轮时间都不赶趟!!!!!末日剑湾DM生病了!!!!!!
计划:开个电你蛋·多元宇宙无尽连续短团,一切都只是PL人间体的南柯一梦罢辽
为什么游戏策划还能全栈啊?!!!

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Re: [水贴]礼拜堂
« 回帖 #3 于: 2024-06-22, 周六 12:12:35 »
在备一个萌新团……
考虑给他们4级开卡然后开一段略微上调数值的谋杀小径用来熟悉操作
熟悉完操作再上我的大段HR好了,反正我的HR除了少数几个东西基本都是加强
别说放你走过传送门大道,你有实力才能通行。
鹫一直死,丧一直治:灵堂;狮鹫治丧委员会:976098970(QQ群)
3版扩展大全:发布报错及意见建议收集;3版扩展大全所包含的一切内容版权归属WotC及其余任何相关方所有,对任何收录内容如有疑问请联系目前的主编胖虎(果园@刹那风华),其决定了扩展大全内所有内容的生杀大权。
5e:末日剑湾、龙金劫参团中,命运之轮的轮转开团中我在996!命运之轮时间都不赶趟!!!!!末日剑湾DM生病了!!!!!!
计划:开个电你蛋·多元宇宙无尽连续短团,一切都只是PL人间体的南柯一梦罢辽
为什么游戏策划还能全栈啊?!!!

离线 狮鹫电力

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Re: [水贴]礼拜堂
« 回帖 #4 于: 2024-06-24, 周一 14:13:42 »
原文与译文暂存:
劇透 -   :
龙杂志#304 进阶种族

进阶种族 - 让你的角色变得更好
Prestige Races - Changing your Character for the Better

by Greg Dent and Brannon Hollingsworth
illustrated by Chris appel

DND规则创造了一个英雄们可以在技能和力量上获得迅速提升的世界。在这个世界中,生存冒险和冒险精神是一种真正的学习经历,而这会导致其产生各种身体和心理的变化。在这样的世界里,生物甚至可以通过获得经验来改变它们的存在形式。在Bastion Press出版的Oathbound战役设定集中,引入了"进阶种族"的概念,这一概念将允许角色做到上述的内容:通过支付XP,任何生物都可以改变其存在形式,从而获得新的能力。

进阶种族的表现方式成千上万,对身体和心理的任何变化都可以是进阶种族的变化结果。无论是微妙的"智力"属性的提升,还是相当明显的长出一对翅膀。大多数变化不是支离破碎的,而是存在一个特定的专注方向。人不能简单的直接把自己变成一个元素生物,但能够通过一系列较小的变化来慢慢朝着元素生物转变。这些转变的路径被称为专注点(foci),而这些专注点则是区分不同进阶种族的重要方式。
劇透 -  原文:
The DUNGEONS & DRAGONS rules create a world where heroes can experience rapid advances in their skills and power. Surviving adventure and risk-taking are real learning experiences that cause physical and mental change. In this kind of world, creatures might even alter their forms by gaining experience. The Oathbound campaign seffing, produced by Bastion Press, presented the concept of "prestige races," allowing characters to do just that. By expending XP, any creature can alter its form and gain new abilities.
A prestige race can manifest itself in many thousands of different ways. Any change to the body or mind can be the result of a prestige race alteration, whether it is subtle, such as an increased Intelligence score, or quite obvious, such as the growth of a pair of wings. Most changes are not piecemeal but the result of focusing on a particular prestige race focus. A human cannot simply turn himself into an elemental, but he might slowly progress in that direction over a series of smaller changes. These pathways are known as foci, and are the chief method of categorizing prestige races.
获取进阶种族变化 Gaining a Prestige Race Alteration
如果想获取进阶种族的变化,生物必须首先选择专长"自我塑形"。当具有自我塑形专长的生物想要获取进阶种族的变化时,它会立刻消耗XP。这就像使用金币购买物品一样,只不过购买的是能力而货币是XP。然后,该生物必须花费相应的时间以将XP引导进它的全新形态。生物不必立刻这么做,如果有这种需要,这个过程可以推迟。如果生物获取了多个进阶种族的变化,那么它必须分别为每个变化引导一次XP。
劇透 -  原文:
To gain a prestige race alteration, a creature must first take the Sculpt Self feat. When a creature with the Sculpt Self feat wants to purchase a prestige race alteration, it immediately expends the XP. It must then meditate for the time necessary to channel the XP into altering its form. A creature need not do so immediately, and the process can be delayed as long as the creature wishes. If the creature purchased multiple prestige race alterations, it must meditate for each separately.
自我塑形 Sculpt Self [一般]
你具有改变你存在本质的能力。
效果:你能够花费XP以获取进阶种族的变化。你不能因为获取进阶种族变化花费的XP导致等级降低。
劇透 -  原文:
Sculpt Self [General]
You have the ability to modify the essence of your being.
Benefit: You may spend XP to gain prestige race alterations. You cannot spend the XP for a prestige race alteration if that expenditure would reduce your level.
生物必须为每次获取进阶种族变化的经验值成本(每1,000 XP)冥想一天,假定生物每天冥想约8小时。但你不能通过每天冥想超过8小时来加快这个过程。只要生物每天冥想满足8小时,就不会因为些许小事或轻微活动破坏这个过程,但战斗、施法、使用魔法物品以及其他精神或身体上强度较大的活动会破坏当天的冥想。

与施法者制造魔法物品不同,中断只会破坏当天的工作,而不是整个过程。因此,生物可以通过伪装来获取尽可能长的冥想时间,从而获得进阶种族的变化。

一旦获得,进阶种族变化不能被夺走。即使是由于能量吸取和其他效果而失去等级也永远不会使你失去进阶种族变化,类似的,这些变化不能被反制法术。进阶种族变化的大部分效果被视为特异能力(Ex),但由进阶种族变化授予的任何施法效果被视为超自然能力(Su)。你不能多次选择相同的进阶种族变化。
劇透 -  原文:
A creature must meditate for one day per 1,000 XP of the cost of the prestige race alteration, and the creature is presumed to spend about 8 hours meditating each day. You cannot rush the process by meditating more than 8 hours each day. Small interruptions or light activity do not disrupt this process so long as the creature spends about 8 hours a day meditating, but fighting, casting spells, using magic items, or other mentally or physically intensive activities ruin the day's meditation.
Unlike a spellcaster creating a magic item, interruptions merely ruin the day's work, not the whole process. Thus, a creature can fake as long as it wishes to gain the prestige race alteration.
Once gained, the prestige race alteration cannot be taken away. Loss of levels due to energy drain and other effects never take away a prestige race alteration, and they cannot be dispelled. Most of the effects of a prestige race alteration are considered extraordinary abilities, but any spellcasting ability granted by the prestige race alteration should be considered supernatural. You cannot take the same prestige race alteration more than once.
进阶种族效果的叠加 Stacking Prestige Race Benefits

进阶种族变化所提供的效果将会遵循《地下城主指南》(DMG)中所描述的加值类型的正常叠加规则。比如说,一个生物先从进阶种族变化中获得了+4的天生防御加值,并有一个+3的天生防御护符,那么它只会将进阶种族变化中所获得的+4天生防御加值叠加在其AC上。但如果它有一个+5的天生防御护符,那么它就会获得护符的+5加值而不是进阶种族变化的+4.
劇透 -  原文:
Stacking Prestige Race Benefits
The benefits provided by prestige race alterations follow the normal stacking rules for bonus types described in the Dungeon Master's Guide. For instance, if a creature has a +4 natural armor bonus from a prestige race alteration and an amulet of natural armor +3, it gains only the prestige race alteration's natural armor bonus to its AC. If it had an amulet of armor +5, it would instead gain the benefit from the amulet and not the prestige race alteration.

[边栏]对你的角色而言 For Your Character
进阶种族变化是创造独特角色的绝佳方式,但你想要获得进阶种族变化的原因可能不仅仅是为了更好的进行角色扮演。
资金不足:你的角色团队可能需要存钱用于复活,或者你已经花光了你的那份财宝,但仍然想要更多。一个贫穷的角色总能找到支付进阶种族变化代价的方法。
时间不够:制作具有与进阶种族变化相同品质的魔法物品需要的时间是其两倍多,而且中断会完全破坏你的工作,导致你失去所有投入于制作魔法物品的经验值和金币。而进阶种族变化所需时间较少,并且可以根据自己的时间安排完成。
物品太多:你可能已经用其他魔法物品填满了所有的物品槽。与其花费大量金钱购买没有空间限制的物品,一个高等级的角色可以相对少地消耗经验值并获得相同的品质。
更易支付:如果你找不到愿意为报酬制作物品的魔法物品制造者,你可以在不需要施法创造者的情况下获得魔法物品的品质。
不能被偷:你的进阶种族变化不能被夺走。即使你被剥夺了所有物品,你仍然可能能够使用你的进阶种族能力完成惊人的壮举。
劇透 -  原文:
Prestige race alterations can be a great way to create unique characters, but you might want to gain a prestige race alteration for more than the roleplaying opportunities.
Little Money: Your character's party might need to save money for resurrections, or maybe you've already spent your share of the treasure but you still want more. A poor character can always find a way to pay for prestige race alterations.
Not Enough Time: Creating a magic item with the same qualities as a prestrige race alteration takes more than twice as much time, and interruptions ruin your work, causing you to lose all the XP and gold devoted to creating the magic item.
Prestige race alterations take less time and can be completed at your leisure.
Too Many ltems: You might have all your item slots filled with other magic items. Rather than expending a great deal of money on items that have no space limitation, a high-level character can spend a relatively small amount of XP and gain the same qualities.
Easier than Paying: lf you can't find a magic item crafter willing to make an item for pay, you can gain the qualities of a magic item without the need for a spellcasting creator.
Can't Be Stolen: Your prestige race alteration cannot be taken away. Even if stripped of all your items, you might still be able to accomplish amazing feats using your prestige race powers.

« 上次编辑: 2024-07-22, 周一 13:27:36 由 狮鹫电力 »
别说放你走过传送门大道,你有实力才能通行。
鹫一直死,丧一直治:灵堂;狮鹫治丧委员会:976098970(QQ群)
3版扩展大全:发布报错及意见建议收集;3版扩展大全所包含的一切内容版权归属WotC及其余任何相关方所有,对任何收录内容如有疑问请联系目前的主编胖虎(果园@刹那风华),其决定了扩展大全内所有内容的生杀大权。
5e:末日剑湾、龙金劫参团中,命运之轮的轮转开团中我在996!命运之轮时间都不赶趟!!!!!末日剑湾DM生病了!!!!!!
计划:开个电你蛋·多元宇宙无尽连续短团,一切都只是PL人间体的南柯一梦罢辽
为什么游戏策划还能全栈啊?!!!

离线 狮鹫电力

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Re: [水贴]礼拜堂
« 回帖 #5 于: 2024-07-02, 周二 10:09:13 »
老实说我很矛盾
下个团预定开PS背景
所以会很重视哲学与思想的碰撞
我又极端的不想开好人书和坏人书
但是,善恶的阵营冲突确实是实打实的比秩序-混乱轴来得更剧烈得多
就很矛盾
我要以身化矛盾位面了 :em032
« 上次编辑: 2024-07-10, 周三 16:52:09 由 狮鹫电力 »
别说放你走过传送门大道,你有实力才能通行。
鹫一直死,丧一直治:灵堂;狮鹫治丧委员会:976098970(QQ群)
3版扩展大全:发布报错及意见建议收集;3版扩展大全所包含的一切内容版权归属WotC及其余任何相关方所有,对任何收录内容如有疑问请联系目前的主编胖虎(果园@刹那风华),其决定了扩展大全内所有内容的生杀大权。
5e:末日剑湾、龙金劫参团中,命运之轮的轮转开团中我在996!命运之轮时间都不赶趟!!!!!末日剑湾DM生病了!!!!!!
计划:开个电你蛋·多元宇宙无尽连续短团,一切都只是PL人间体的南柯一梦罢辽
为什么游戏策划还能全栈啊?!!!

离线 狮鹫电力

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Re: [水贴]礼拜堂
« 回帖 #6 于: 2024-07-11, 周四 15:28:49 »
原文与译文暂存(2)
劇透 -   :
进阶种族的专注点 Prestige Race Foci

进阶种族变化可以分作若干个不同的专注点(foci)。每个进阶种族的专注点代表了一种特定的进阶种族变化的路径。这些路径类似于专长(feat),但角色不需要选择"自我塑形"以外的专长来获得进阶种族变化,他们只需要消耗适当数量的XP和时间。
劇透 -  原文:
Prestige race alterations can be grouped into different foci. A prestige race focus represents a particular path of prestige race alterations. This path is much like a feat free, bul characters do not need to take feats to gain prestige race alterations; they need only spend the proper amount of XP and time.

专注于矿石 Mineral Focus
劇透 -  原文:
Those who focus on the mineral path hold an affinity with the earth and its deepest foundations. The very bones of the world call out to them and hold mysteries that appeal to theri innermost selves. Progressing along this path, characters slowly experience changes to their bodies, allowing them to gain powers, abilities, and traits related to the deepest parts of the earth.

接地生物 Grounded Creature [矿石]
接地生物已经和土壤潜在的深层能量联系在一起。这种生物的皮肤变黑,成为了肥沃土壤的颜色并显得有点粗糙;他们的腿会硬化,并成为粗壮的柱子;而他们的脚则变的像是宽阔且平坦的石头。接地生物与他们脚下的地面紧密相连。
先决条件:"自我塑形"专长。
效果:获得+1的天生防御加值,并在抵抗拌摔、冲撞以及闯越攻击时获得+4的能力加值。
特殊:这一进阶种族变化不适用于具有狂风或波涛进阶种族变化的生物。
花费:928 XP

土石生物 Earthen Creature [矿石]
土石生物逐渐了解如何利用大地丰富的力量。因此,土石生物会长出一层新的厚皮,这层皮肤由鹅卵石、小石子以及类似土壤的物质组成。而他们的骨头则变得如同石头那样密实,血液则变稠成泥。最后,他们的眼睛变得冰冷光滑,就像被侵蚀的岩石。
先决条件:接地生物,"自我塑形"专长。
效果:获得+2的天生防御加值。此外,还会获得如同3级德鲁伊一样每天施展1次柔石术的能力。
花费:3,264 XP

钢铸生物 Steeled Creature [矿石]
钢铸生物能听到石头和矿物的隐秘低语,并且也知道如何解释它们。一个钢铸生物的皮肤已经硬化成了深色的钢铁,在其下则是如同岩浆跳动一样的肌肉。他们的眼睛就像地核一样闷烧不息而又烟雾缭绕。
先决条件:土石生物,接地生物,"自我塑形"专长。
效果:获得+3的天生防御加值。此外,还会获得10呎的掘穴速度。
花费:6,400 XP

精金生物 Adamantine Creature [矿石]
精金生物已经掌握了石头与地面的歌声。他们获得了将自己的思想和肉体都转化得如同钢铁壁垒和精金板那样坚不可摧的能力。精金生物就像是石头的兄弟那样受它们欢迎,并且能够在石头中不受阻碍的行走。
先决条件:土石生物,接地生物,"自我塑形"专长。
效果:获得+4的天生防御加值,并在抵抗影响心灵和变形的豁免掷骰中获得+4的抵抗加值。此外,还会获得如同7级德鲁伊一样每天施展1次融身入石的能力。
花费:8,280 XP
劇透 -  原文:
Grounded Creature [Mineral]
Grounded creatures have connected with the deep-seated, underlying energies of the earth. As a result, the creature's skin darkens to the color of rich soil and becomes slightly gritty; their legs harden into thick pillars, andtheir feet begin to resemble wide, flat stones.A grounded creature becomes solidly linked with the ground beneath its feet.
Prerequisite: Sculpt Self feat.
Benefit: The creature gains a +1 natural armor bonus and a +4 competence bonus to resist trip, bull rush, and overrun attacks.
Special: This prestige race alteration is unavailable to creatures with wind or wave prestige race alterations.
Cost: 928 XP.

Earthen Creature [Mineral]
Earthen creafures have begun to understand how to harness the profuse powers of the earth. Earthen creatures develop a thick skin composed of pebbles, small stones, and a soil-like substance. Their bones gain the density of stone, and their blood thickens to mud. Lastly, their eyes become cold and smooth like well-worn rocks.
Prerequisites: Grounded Creature, Sculpt Self feat.
Benefit: The creature gains a +2 natural armor bonus, and it can cast soften earth and stone once per day as a 3rd-level druid.
Cost: 3,264 XP.

Steeled Creature [Mineral]
Steeled creatures hear the whispered secrets of stones and minerals and know how to unravel them. The skin of a steeled creature has hardened into sombrous steel, beneath which pulse muscles of magma. Their eyes smolder and smoke like the core of the earth.
Prerequisites: Earthen Creature, Grounded Creature, Sculpt Self feat.
Benefit: The creature gains a +3 natural armor bonus and a burrow speed of 10 feet.
Cost: 6,400 XP.

Adamantine Creature [Mineral]
Adamantine creatures have mastered the songs of the stones and ground. They have gained the ability to transform their minds into unassailable fortresses of steel and their flesh into an impervious sheet of adamantine.
Adamantine creatures are welcomed by the stone as brothers and walk within it
unhindered.
Prerequisites: Earthen Creature, Grounded Creature, Sculpt Self feat.
Benefit: The creature gains a +4 natural armor bonus and a +4 resistance bonus to all saves against mind-influencing effects and polymorphing. The creature also gains the ability fo cast meld into stone once per day asa 7th-level druid.
Cost: 8,280 XP.

专注于烈焰 Flame Focus
那些在灵魂深处感受到了强烈热量和极速火焰的人,还有那些被其简单而又神秘、骇人而又庄严的特质所震撼的人,他们选择专注于烈焰之路,炽热的炼狱对他们而言就是塞壬海妖之歌。沿着这条道路,他们会迅速获得与火焰以及火焰相关的能力和特征。
劇透 -  原文:
Those who feel the intense heat and rushing draw of fire deep within their souls, and those who are awestruck by its simple mystery and terrible majesty choose to focus on the path of flame. The blazing inferno is a siren's song totheir ears. Blazing a trail along this path, they quickly gain abilities and characteristics related to fire and its properties.
燃烧生物 Kindled Creature [烈焰]
燃烧生物从记事起就感受到了他们灵魂深处的烈焰。他们的内心如同熔炉,并且随着火花冒出而逐渐燃烧,永远无法熄灭。随着体内火花的增长,燃烧生物的性格会变得更为暴躁,显得不太友好。他们的皮肤呈现一种橙红色,而头发和眼睛则开始被内在的烈焰所搅动。
先决条件:"自我塑形"专长。
效果:获得昏暗视觉和火焰抗力5。
特殊:这一进阶种族变化不适用于具有波涛进阶种族变化的生物。
花费:1,600 XP

余烬生物 Ember Creature [烈焰]
余烬生物知道如何煽动他们体内的火焰:他们已经学会了如何利用其天生的能力以便快速准确做出反应。余烬生物的皮肤变得失去光泽、黝黑、龟裂,并且在其深处隐隐能看到一团阴燃的火焰。余烬生物的所有毛发都会脱落,或消失在一股刺鼻的烟雾中。他的眼睛也会变黑,只留下两个闪闪发光的小点。
先决条件:燃烧生物,"自我塑形"专长。
效果:获得火焰抗力10。此外,获得如同3级术士一样随意施展燃火术的能力。
花费:7,520 XP

炽烈生物 Fiery Creature [烈焰]
炽烈生物用他内心的火焰燃烧声来说话,并通过其权威行事。没有什么东西能够吓倒他们,因为他们自认为是自己命运的主人,是凡人中的巨人。炽烈生物在曾经长有头发和胡须的地方冒出燃烧的火焰,而他们的皮肤永远发光,并在其如同百把火炬的热量之下泛起涟漪。
先决条件:余烬生物,燃烧生物,"自我塑形"专长。
效果:获得魅力+1的内在加值。此外,获得如同7级术士一样每天施展1次火墙术的能力。
花费:7,516 XP

炼狱生物 lnferno Creature [烈焰]
炼狱生物是火焰的主宰,没有什么能够使它们退缩。他们的声音如同火焰咆哮,他们的笑声如同爆燃噼啪,他们的愤怒如同熊熊烈火。炼狱生物的深色皮肤发出嘶嘶声,并随着热量而爆裂,被不断闪烁的火焰吞卷着。
先决条件:炽烈生物,余烬生物,燃烧生物, "自我塑形"专长。
效果:获得如同7级术士一样每天施展1次火焰护盾的能力。
花费:4,480 XP
劇透 -  原文:
Kindled Creature [Flame]
Kindled creatures have felt the stirrings of the flame deep within their souls for as long as they can remember. Within the furnaces of their hearts, a tiny fire has sprung into existence and sears outward, eternally unquenchable. Kindled creatures' dispositions become strained; their tempers shorten as the spark within them grows. Typically, the creature's skin takes on a reddish-orange hue, and their hair and eyes begin to roil with an inner flame.
Prerequisite: Sculpt Self feat.
Benefit: The creature gains low-light vision and fire resistance 5.
Special: This prestige race alteration is unavailable to creatures with wave prestige race alterations.
Cost: 1,600 XP.

Ember Creature [Flame]
Ember creatures have discovered how to fan the flame within them; they have learned how to draw upon its inherent power in order to react with speed and precision. An ember creature's skin becomes opaque, dark, and cracked, with the vague hints of a smoldering fire lying deep beneath its surface. All of the hair on an ember creature's body falls away or vanishes in a puff of acrid smoke, and its eyes darken, leaving only two tiny pinpricks of gleaming light.
Prerequisites: Kindled Creature, Sculpt Self feat.
Benefit: The creature gains fire resistance 10 and the ability to cast produce flame at will as a 3rd-level sorcerer.
Cost: 7,520 XP.

Fiery Creature [Flame]
Fiery creatures speak with a voice of their inner flame and act through its authority. There is little that evokes fear in them, for they are the masters of their own destinies and giants among mere mortals. Fiery creatures sprout flame and blaze where they once sported hair and whiskers, and their ever-glowing skin ripples with the heat of ahundred torches.
Prerequisites: Ember Creature, Kindled Creature, Sculpt Self feat.
Benefit: The creature gains a +1 inherent bonus to Charisma and the ability to cast wall of fire once per day as a 7th-level sorcerer.
Cost: 7,516 XP.

lnferno Creature [Flame]
lnferno creatures are the lords of the flame and cower before none. The roar of fire is their voice, crackling conflagration is their laughter, and the all-consuming blaze is their wroth. An inferno creature's dark skin sizzles and pops with heat and is constantly licked with flickering flame.
Prerequisites: Ember Creature, Fiery Creature, Kindled Creature, Sculpt Self feat.
Benefit: The creature gains the ability to cast fire shield once per day as a 7th-level sorcerer.
Cost: 4,480 XP.


专注于波涛 Wave Focus
随波逐流(物理)的人往往性格温和而不轻易发怒。他们感受到了来自大海的爱和吸引力,并从中获取了深不可测的丽娘和耐心。当他们坚定地沿着他们所选择的专注点前进时,这些角色的思想、肉体与精神会发生一些潜移默化的改变,但这种改变只会进一步增强他们对大海的渴望和热爱。
劇透 -  原文:
Those who elect to follow the way of the wave tend to be placid and slow to anger. They feel the love and pull of the oceans, and from this they draw their unfathomable strengths and patience. As they steadfastly make headway along their chosen focus, these characters slowly experience changes and alterations to their minds, bodies, and spirits that only intensify their longing and love for the sea.
潮湿生物 Sodden Creature [波涛]
潮湿生物意识到海洋的力量是如此巨大且无限,以至于他们设法将这种力量的一小部分固定在了他们的外观上。潮湿生物的皮肤会覆盖一层光滑透明的水膜,这层水膜无法去除或自然脱落。潮湿生物的头发、毛皮或羽毛会变得又湿又黏,并且没有任何方式能够使其变得干净或干燥。他们的手指和脚趾之间会变得细长且有蹼。此外,他们的眼睛变得更为明亮且苍白,就像平静的海湾中所反射的两轮满月。
先决条件:"自我塑形"专长。
效果:在脱逃和游泳检定中获得+4的能力加值。此外,任何对潮湿生物进行的擒抱检定都将具有-4的减值。
特殊:这一进阶种族变化不适用于具有烈焰或矿石进阶种族变化的生物。
花费:384 XP

湿润生物 Watery Creature [波涛]
湿润生物已经和海浪融为一体,他们的心被大海有节奏的声音所拍打。他们的身躯如同一层薄皮肤所阻挡的湍急河流。据说,湿润生物眼睛的颜色会反映出他们的心情,就像暴风雨来临时海浪的颜色一样。
先决条件:潮湿生物,"自我塑形"专长。
效果:湿润生物能够如同天生的水生生物一样随意在水中呼吸。
花费:4,000 XP

饱和生物 Saturated Creature [波涛]
饱和生物发现了如何利用海浪之下的巨大力量,从而真正改变了他们的身体构造。由此,他们的身体发生了巨大转变,其内脏变成了水。尽管这些器官仍然能够继续执行它们本身的任务,但大多数武器对它们能造成的潜在伤害已经基本无效。而这种变化最明显的机箱就是:饱和生物的伤口中现在流出的是清澈纯净的水。
先决条件:湿润生物,潮湿生物,"自我塑形"专长。
效果:获得不受暴击或偷袭影响的能力。
花费:10,000 XP
劇透 -  原文:
Sodden Creature [Wave]
Sodden creatures realize how truly vast and limitless the powers of the sea can be,and they have managed to bind a portion of that realization fo their forms. A sodden creature's skin becomes coated with a slick, transparent film of water that can never be removed or sloughed off. The sodden creature's hair, fur, or plumage turns wet and slimy, remaining so despite all aftempts to make it clean or dry.The creature's toes and fingers become webbed and elongated. Further, its eyes become paler and more luminous, like twin full moons reflected upon the surface of a calm bay.
Prerequisite: Sculpt Self feat.
Benefit: The creature gains a +4 competence bonus to all Escape Artist and Swim checks. in addition, any opponent attempting to grapple the sodden creature or use grapple actions, such as attempting to pin or damage a grappled sodden creature, suffers a -4 circumstance penalty to its grapple checks.
Special: This prestige race alteration is unavailable to creatures with flame or mineral prestige race alterations.
Cost: 384 XP.

Watery Creature [Wave]
Watery creatures have become one with the waves, and their hearts pound with the rhythmic sound of the sea. Their bodies seem to contain rushing rivers held back only by thin skins of vellum. It is said that the color of watery creafures' eyes always reflect their mood, much like the color of the waves mighthint at a coming storm.
Prerequisites: Sculpt Self feat, Sodden Creature.
Benefit: A watery creature can breathe water at will like an aquatic creature.
Cost: 4,000 XP.

Saturated Creature [Wave]
Saturated creatures discover how to tap into the immense power that lies beneath the waves in such a way as to actually alter their physical makeup. As a result, the bodies of these creatures undergo a transformation whereby the internal organs become little more than water. While the organs continue to perform their assigned tasks, the potential damage that can be delivered to them by most weapons is essentially nullified. The only outwardly noticeable sign of this change is that the creatures now bleed clear, pure water.
Prerequisites: Sculpt Self feat, Sodden Creature, Watery Creature.
Benefit: The creature is no longer subject to critical hits or sneak attacks.
Cost: 10,000 XP.
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Re: [水贴]礼拜堂
« 回帖 #7 于: 2024-07-11, 周四 18:25:29 »
原文及译文暂存(3)
劇透 -   :
[边栏]对你的战役而言 For Your Campaign
有很多方法能够让你在自己的游戏中融入进阶种族的概念,而且你还能够通过多种方式来改变这些内容以帮助你更方便的使用这些资源。
不再需要专长:移除获取进阶种族变化的专长先决条件是让玩家对这个内容更有想法的一种简单办法。
需要金钱成分:如果你将进阶种族变化所需的XP花费乘以5就是PC为了获得这些进阶种族所需要花费的金钱数量。
需要特殊成分:如果你知道这些变化需要花费多少金钱,那么你还可以采用这项改变,需要一个相当于所需金钱的特殊成分来应用进阶种族变化。
需要特殊地点:获取进阶种族变化可能需要角色需要在特定地点进行冥想,而这使得这些地方成为需要保护的宝贵资源。
需要特殊对象:也许只有拥有特定魔法物品的生物可以获取进阶种族变化。
需要特殊功绩:可以将获取进阶种族变化作为成功击败特定怪物的奖励来发放,PC并不因此获得财产奖励或xp奖励,而是获得了以特定花费来获取进阶种族变化作为奖励。
像魔法物品一样处理它们:当生物死亡时,进阶种族变化会以物理形式进行掉落,然后玩家可以将这些进阶种族变化应用于自身。在这种情况下,进阶种族变化会变得像是标准的魔法物品。
劇透 -   :
There are many ways for you to incorporate the idea of prestige races in your game, and you can alter the concept in a number of ways fo help you make it easier to import.
It Doesn't Require a Feat: Taking away the feat prerequisite for gaining a prestige race alteration is an easy way to make the idea more appealing to reluctant players.
lt Requires Gold: If you multiply the prestige race alteration's XP cosf by 5. You can charge that cost as gold a PC must invest to get the properties of the prestige race.
lt Requires a Special Component: Once you know how much gold the alferation should cost, you might make such an alteration require a special component of equal value.
It Requires a Special Location: Gaining a prestige race alteration might require that a character meditate at a particular location. This makes such locations a valuable resource to be guarded.
It Requires a Special Object: Perhaps only creatures in possession of a particular magic item can gain prestige race alterations.
lt Requires a Special Deed: Gaining a prestige race alteration might be the reward for succeeding in a quest to defeat a particular monster. lnstead of gaining treasure or experience, the PCs gain the ability to take a prestige race alteration of a particular price.
Treat Them All like Magic ltems: Perhaps when a creature dies, the prestige race alterations it made to itself are expelled in a physical form. These can then be taken by the players and applied to themselves. In this instance, prestige race alterations become a lot like standard magic items.


专注于狂风 Wind Focus
狂风会在那些专注于此之人的内心当中唤醒一些东西。它激发了他们的潜力,就像船帆鼓满狂风一样使他们前进。只要他们还能呼吸,就觉得能够做到一切。围绕着他们的空气激发了他们的灵感,坚定了他们的决心,并给予了他们的希望。当他们沿着自己选择的道路加速前进时,这些角色就变得越来越像疾速的狂风了。
劇透 -   :
The rushing wind awakens something within those who choose to focus on this path. If rouses their potential, driving them onward like a ship with a full sail. As long as they are able to draw breath into their bodies, they feel there is nothing that they cannot do, nothing that cannot be accomplished. The air aboutthem provides inspiration, steels determination, and gives hope. As they speed along their chosen path, these characters become more and more like the quickening wind.
微风生物 Stirred Creatures [狂风]
微风生物在诞生之初就听到了风之号角。吹过他们脸和头发的微风就足以让他们活跃起来,并鼓舞他们朝着目标前进。微风生物能够利用风来短暂保护自己免受对手攻击,然后风又会迅速从他们身边吹走。即使空气并未流动,微风生物的头发也总是微微漂浮,就像被微风吹动一样。他们的声音变得更为空灵和飘忽,但他们的声音也比正常情况下传得更远。
先决条件:"自我塑形"专长。
效果:获得如同7级术士一样每天施展1次风墙术的能力。
特殊:这一进阶种族变化不适用于具有矿石进阶种族变化的生物。
花费:4,032 XP

和风生物 Zephyr Creature [狂风]
和风生物已经学会随风流动,并将风的力量变成自己的力量。他们的身体变得更加柔软且婀娜多姿,而他们的肤色和发色也大大变浅,这是因为他们努力与空气合为一体。此外,他们的眼睛变成了更为柔和空灵的颜色,通常是浅蓝色、白色或淡黄色。
先决条件:微风生物,"自我塑形"专长。
效果:获得电击抗力10。此外,获得如同3级术士一样每天施展3次风讯术的能力。
花费:3,391 XP

狂风生物 Gale Creature [狂风]
狂风生物可以随意引导风,他们与风同行像陶工处理粘土一样简单。然而,很少有狂风生物能长时间控制风。狂风生物深知风是变幻莫测且短暂的,他们的能力是风赋予他们的特权,而不是他们驯服了风。狂风生物会变得极其瘦弱,常常看起来病态或甚至显得濒临死亡。但是他们的骨骼变得更轻且更坚韧,而这使他们能够在风上行走。
先决条件:微风生物,和风生物,"自我塑形"专长。
效果:获得如同11级牧师一样每天施展1次御风而行的能力。
花费:9,504 XP

暴风生物 Tempest Creature [狂风]
暴风生物与风,乃至于更广泛的空气融为一体——狂风不仅是他们的家园,也是他们最亲密的伴侣和最可信赖的朋友。这是因为,暴风生物已经揭开了风的秘密,并且他们始终与风共存,而风成为了他们的守护者。无形的螺旋狂风始终围绕着他们。此外,风暴气息和闪电锐鸣始终伴随着暴风生物。
先决条件:微风生物,和风生物,狂风生物,"自我塑形"专长。
效果:获得如同7级术士一样每天施展3次隐形术的能力。(译者注:原文为improved invisibility,是一个不存在的"精通隐形术",7级术士开不出4环及以上的法术,推测为2环隐形术)
花费:9,071 XP
劇透 -   :
Stirred Creatures [Wind]
Stirred creatures hear the clarion call of the wind early in their lives. The mere hint of a gust on their faces and their hair brings them alive and exhorts them onward toward their goals. Stirred creatures can employ the wind to defend themselves against opponents for brief moments before the capricious wind swiftly flows from them. A stirred creature's hair always seems to be tossed and stirred by a slight breeze, even when no breeze is present. Their voices change, becoming airy and hollow sounding, but they seem to carry farther than normal.
Prerequisite: Sculpt Self feat.
Benefit: The creature gains the ability to cast wind wall once per day as a 7th-level sorcerer.
Special:This prestige race alteration is unavailable to creatures with mineral prestige race alterations.
Cost: 4,032 XP.

Zephyr Creature [Wind]
Zephyr creatures have learned to flow with the wind and make its force their own. Zephyr creatures' bodies become more pliable and sinuous, and their skin and hair tones pale considerably as they strive to become one with the air. Further, their eyes turn a soft, airy color, usually light blue, white, or pale yellow.
Prerequisites: Sculpt Self feat, Stirred Creature.
Benefit: The creature gains electricity resistance 5 and the ability to cast whispering wind three times per day as a 3rd-level sorcerer.
Cost: 3,391 XP.

Gale Creature [Wind]
Gale creatures channel wind at will, working with it as a potter works clay. However, they can rarely maintain their grip upon it for long. Gale creatures know still that the wind is a fickle and passing thing and that their ability is a privilege given to them by the wind rather than a right to impose upon it. These creatures become impossibly thin, often appearing sickly or even at death's door. Their bones lighten and become supple, allowing them to walk upon the winds.
Prerequisites: Sculpt Self feat, Stirred Creature, Zephyr Creature.
Benefit: The creature gains the ability to cast wind walk once per day as a 11th-level cleric.
Cost: 9,504 XP.

Tempest Creature [Wind]
Tempest creatures are one with the wind and the air - it is not only their home but also their closest companion and most trusted friend. Because tempest creatures have unlocked the secrets of the wind and co-exist with it at all times, the wind becomes their protector.
Invisible swirls of rushing wind surround these creatures at all times. Further, the smells of wind-borne rain and the sharp tang of lightning always surround tempest creatures.
Prerequisites: Gale Creature, Sculpt Self feat, Stirred Creature, Zephyr Creature.
Benefit: The creature gains the ability to cast improved invisibility three times per day as a 7th-level sorcerer.
Cost: 9,071 XP.


专注于齿轮 Gear Focus
沿此道而行者能够窥见未来,这是由魔法之外的最强大力量——科技所发出的召唤。齿轮、滑轮、活塞和杠杆是这场嘈杂的变革交响曲之乐器。而那些随着这种奇异新旋律起舞的人沿着齿轮之路前进,并获得了与机械和技术相关的特征和能力。
劇透 -   :
Those that elect to traverse this path hear the call of the future, as spoken by the most potent force other than magic: technology. Gears, pulleys, pistons, and levers are the instruments for a cacophonous symphony of change. Those that dance to this strange new tune progress along the path of the gear and gain characteristics and capabilities related to mechanisms and technology.
器械生物 Gadget Creature [齿轮]
器械生物看到了技术带来的机遇,并朝此踏出坚实一步。他们将自己的希望、抱负和研究方向转向自己的身体之内,并由此找到了增强他们身心能力的方法。一般来讲,这些增强会集中在他们身体的一个部分,并且通常使用罕见且优雅的小道具和机械阵列来弥补天生肉体的不足。器械生物的总体外观会根据这些增强的性质和设计风格因人而异。
先决条件:"自我塑形"专长。
效果:选取一项属性获得+1的内在加值,这一加值一旦选择就无法改变。此外,器械生物会在知识(建筑与工程)检定上获得+4的能力加值,并且他们在该技能上即使未受训也能够进行受训检定。
花费:5,628 XP

发条生物 Clockwork Creature [齿轮]
发条生物已经将他们肉体中较为脆弱的部分进行了替换,这将使他们能够进一步缓慢地将整个身体都换成发条形式的替件。一般来讲,发条生物的四肢,甚至是一部分身体都已经被类似的机械替件取代,而这能够加强他们的肉体框架,并提高他们的能力。发条生物的总体外观会根据这些增强的性质和设计风格因人而异。
先决条件:器械生物,"自我塑形"专长。
效果:选取另一项与"器械生物"所不同的属性获得+1的内在加值,这一加值一旦选择就无法改变。此外,发条生物会获得+2的天生防御加值。
花费:8,700 XP

构造生物Contraption Creature [齿轮]
构造生物已经获得了足够多关于技术、机械原理以及物质世界的基本定理的知识,这些知识将他们的能力提升到一个新的水平。构造生物现在不仅能简单增强自己的生理和心理能力,还知道如何进一步大幅度提升这些能力。构造生物通常被多层相互锁定和相互工作的装置所包裹,而这使它们看起来更像是金属而非血肉之躯。构造生物的总体外观会根据这些增强的性质和设计风格因人而异。
先决条件:发条生物,器械生物,"自我塑形"专长。
效果:强韧豁免获得+4的抵抗加值。此外,构造生物有25%的几率抵消重击和偷袭造成的额外伤害,而只受到正常伤害。这并不与任何形式的防具附魔"护命"相叠加或翻倍,但如果一个构造生物穿着那样的防具,他确实会获得额外的抵消机会。
花费:2,531 XP
劇透 -   :
Gadget Creature [Gear]
Gadget creatures see the opportunities that technology brings and have taken the first step of meeting it headlong. Turning their hopes, aspirations, and investigations inward, gadget creatures soon find ways to augment their physical and mental abilities. Generally, these augmentations focus on a single area of their bodies and supplement that area with unusual and fascinating arrays of gadgets and mechanisms. Depending on the nature and design of the enhancement, the general appearance of gadget creatures varies dramatically from one creature to another.
Prerequisite: Sculpt Self feat.
Benefit: One of the creature's ability scores gains a +1 inherent bonus. Once the ability is chosen, it cannot be changed. In addition, a gadget creature gains a +4 competence bonus to Knowledge(architecture and engineering) skill checks and may use the skill untrained.
Cost: 5,628 XP.

Clockwork Creature [Gear]
Clockwork creatures replace the weaker parts of their physical form, allowing themselves to slowly transform entire parts of their bodies into clockwork substitutes. Typically, limbs or even sections of clockwork creatures' bodies are replaced with mechanical twins, thereby strengthening their frames and increasing their abilities. Depending on the nature and design of their creations, the general appearance of a clockwork creature varies dramatically from onecreature to another.
Prerequisites: Gadget Creature, Sculpt Self feat.
Benefit: Another of the creature's ability scores gains a +1 inherent bonus. This must be a different ability than that chosen for Gadget Creature. Once the ability is chosen, it cannot be changed. Inaddition, the gadget creature also gains a+2 natural armor bonus.
Cost: 8,700 XP.

Contraption Creature [Gear]
Contraption creatures have gained enough knowledge of technology, clockwork mechanisms, and the rudimentary properties of the physical world to move their exploits to a new level. Contraption creatures now possess not only the knowledge to augment physical properties and mannerisms of the body. but also of how to drastically boost those properties. Contraption creatures are usually encased within several layers of interlocked and inter-working devices, to the point that they seem more metal than flesh. Depending on the nature and design of their augmentations, the general appearance of a contraption creature varies dramatically from one to another.
Prerequisites: Clockwork Creature, Gadget Creature, Sculpt Self feat.
Benefit: The creature gains a +4 resistance bonus to all Fortitude saves. In addition, the extra damage from critical hits and sneak attacks has a 25% chance to be negated, causing the attack to deal only normal damage. This does not stack or double with the fortification armor quality, but it does provide an additional negation chance should a contraption creature wear such armor.
Cost: 2,531 XP.

专注于灵魂 Soul Focus
那些选择专注于灵魂的生物从他们灵魂的神秘中心来获取绝大部分力量。起初,他们花费数月乃至数年的时间来自我净化,接着寻找他们自我存在的最核心的方面。一旦生物踏上了灵魂之路,他们的阶层就会迅速提升,显得既宁静安详,而又具有令人畏惧的强大。
劇透 -   :
Those creatures that choose the focus of the soul draw the bulk of their power from the enigmatic center of their beings-their souls. Many months and years are often initially spent purifying themselves and then searching for the most central and core aspect of their being. Once they begin along this path, these creatures quickly ascend through its ranks and become both placidly serene and frighteningly formidable.
受祝生物 Blessed Creature [灵魂]
受祝生物已经在它们的灵魂中找到了光明,并开始培养其成长。他们逐渐意识到,尽管他们经历了许多年的自我实现和精神成长,他们的眼睛现在才真正睁开。后来,受祝生物将这种扩展思想的知识应用到他们的生活中,带来显而易见而又惊人的结果。
先决条件:"自我塑形"专长。
效果:魅力获得+1的内在加值。此外,在察言观色、侦查和聆听检定上获得+4的洞察加值。
花费:5,884 XP

崇敬生物 Sacred Creature [灵魂]
出于他们日益强大的灵魂作为指导和支持,崇敬生物意识到他们有潜力去改变世界,并已经着手这么去做了。崇敬生物的皮肤会呈现出暖色调(通常是玫瑰色、金色或银色)。而他们的眼睛则像是融化成两个散发着宁静之光的水池,他们的头发则变得更丰满、更有光泽和活力。
先决条件:受祝生物,"自我塑形"专长。
效果:力量获得+1的内在加值。此外,意志豁免获得+4的抵抗加值。
花费:7,631 XP

圣洁生物 Hallowed Creature [灵魂]
圣洁生物明白,通往他们最终命运的道路不仅会有宁静,也会有风暴。圣洁生物的面容发生了变化,显现出了更加超凡脱俗和永恒的容貌,就仿佛岁月的重负和痕迹消失了一样。此外,他们的声音能够与正义的力量共鸣。
先决条件:受祝生物,崇敬生物,"自我塑形"专长。
效果:感知获得+1的内在加值。此外,获得如同5级牧师一样每天施展3次灼热光辉的能力。
花费:11,980 XP
劇透 -   :
Blessed Creature [Soul]
Blessed creatures have found the light within their souls and have begun to foster its growth. Slowly, they begin to realize that despite their many years of self-realization and spiritual growth, their eyes are only now truly opening. Blessed creatures can then begin to apply this thought-expanding knowledge to their lives with immediate and stunning results.
Prerequisite: Sculpt Self feat.
Benefit: The creature gains a +1 inherent bonus to Charisma and a+4 insight bonus to Sense Motive, Spot, and Listen checks.
Cost: 5,884 XP.

Sacred Creature [Soul]
These creatures realize that they have the potential to change the world and set out to do so, relying on their ever-strengthening soul for guidance and support. A sacred creature's skin takes on a warmer fone (often rosy, golden, or silvery). Their eyes melt into twin pools of tranquil light, and their hair becomes fuller, more glossy, and vibrant.
Prerequisites: Blessed Creature, Sculpt Self feat.
Benefit: The creature gains a +1 inherent bonus to Strength and a +4 resistance bonus to all Will saving throws.
Cost: 7,631 XP.

Hallowed Creature [Soul]
Hallowed creatures understand that the path to their ultimate destiny takes them not only through the calm but also through the storm. The countenances of hallowed creatures change, taking on more ethereal and timeless qualities, as if the weights and signs of the years simply vanish. Further,their voices boom with the resonating strength of righteousness.
Prerequisites: Blessed Creature, Sacred Creature. Sculpt Self feat.
Benefit: The creature gains a +1 inherent bonus to Wisdom and can cast searing light three times per day as a 5th-level cleric.
Cost: 11,980 XP.


进阶种族与挑战级数 Prestige Races and CR
给怪物或NPC赋予进阶种族变化与赋予它们经验和职业等级不同。相反,你应该像对待拥有魔法物品的怪物或NPC一样考虑拥有进阶种族的怪物或NPC。如果你将进阶种族变化的XP成本乘以5,你就得到了一个没有空间限制且具有这些效果的魔法物品的成本。
如果你从你分配给NPC装备的金钱中减去这个成本,你就不必担心它如何对NPC的挑战级数(CR)或遭遇等级(EL)产生负面作用,这与你给NPC一个魔法物品一样。如果进阶种族变化是NPC装备或怪物可用财宝的补充,你必须像给生物额外魔法物品一样仔细考虑它如何影响遭遇。请注意,如果生物有许多部位仍然空余能够穿戴魔法物品,你可能需要考虑将进阶种族变化的金币价值减半:这是由于一个有许多部位能够穿戴魔法物品的生物不会花费资源购买没有空间限制的物品。
劇透 -   :
Giving monsters or NPCs prestige race alterations is not the same as giving them XP and levels of classes. Instead, think of a monster or NPC with a prestige race as you would a monster or NPC with a magic item. If you multiply the XP cost of a prestige race alteration by 5, you get the cost of a magic item with no space limitation and those qualities.
If you subtract this cost from the money you devote to the NPC's gear, you shouldn't have to worry about how it will negatively affect the NPC's CR or the difficulty of the encounter any more than normal when giving an NPC a magic item. If the prestige race alteration is in addition to an NPC's gear or a monster's usable treasure, you have to consider how that affects the encounter as carefully as if you were giving the creature extra magic items. Note that if the creature hasplenty of item slots open, you might want to consider halving the gold piece value of the prestige race alterations: A creature with many item slots open would not expend the resources to buy an item with no space limitation.

创造你独特的进阶种族变化 Creating Your Own Prestige Race Alterations
进阶种族的能力可以带来几乎无限的效果,但XP成本可能会使某些变化不太可能被使用。本文介绍了价值高达11,980XP的进阶种族变化。这接近许多玩家愿意为这些效果支付的上限,并且这么高的XP成本也将进阶种族变化限制在12级或更高等级的角色。在设计您自己的进阶种族变化时,像技能加值这样的低成本好处最有可能被玩家选择和使用。
确定进阶种族变化的XP成本在概念上很简单,但数学计算可能会变得复杂。首先,确定每个能力的单独花费,就好像它们都是没有空间限制的独立魔法物品的品质一样。你可能想因为这些"物品"永远不能被偷走或摧毁而增加一个临时的价格,但要考虑它们也永远不能交给另一个可能需要它们的队伍成员,或者被卖掉以购买更好的物品,并且需要一个专长来获得其效果。将所有这些价格总计起来。一旦你确定了以金币计算的总价,将其除以5就等于其XP成本。请注意,如果进阶种族变化相互之间存在成长性,就像"专注于矿物"中不断增加的天生防御加值一样,你需要在将这加到你对进阶种族变化品质总金币成本的计算中之前,从新效果的成本中减去先前效果的成本。
劇透 -   :
The possible effects of prestige race abilities are nearly limitless, but the XP cost can make certain alterations unlikely to be used. This article presents prestige race alterations worth up to 11,980 XP. This approaches the upper limit of what many players will be willing to pay for the benefits, and it limits the prestige race alteration to characters of 12th level or higher. When designing your own prestige race alterations, cheap benefits like skill bonuses are the most likely to be chosen and used by players.
Determining the XP cost of a prestige race alteration is simple in concept, but the math can become complicated. First, determine the cost of each of the granted abilities as though they were all qualities of separate magic items that have no space limitation. You might want to add an ad-hoc price increase due to the fact that the "items" can never be stolen or destroyed, but consider that they can also never be given to another party member who might need them or be sold to buy a better item, and that a feat is required to gain the benefits. Total all those prices. Once you have determined the total price in gold pieces, divide that cost by 5 to learn the XP cost. Note that if the prestige race alterations build upon one another, as in the case of the mineral focus's increasing natural armor benefit, you'll need to subtract the cost of the previous benefit from the cost ofthe new benefit before adding that to your calculations for the total gold piece cost of the prestige race alteration's qualities.
« 上次编辑: 2024-07-22, 周一 13:28:04 由 狮鹫电力 »
别说放你走过传送门大道,你有实力才能通行。
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3版扩展大全:发布报错及意见建议收集;3版扩展大全所包含的一切内容版权归属WotC及其余任何相关方所有,对任何收录内容如有疑问请联系目前的主编胖虎(果园@刹那风华),其决定了扩展大全内所有内容的生杀大权。
5e:末日剑湾、龙金劫参团中,命运之轮的轮转开团中我在996!命运之轮时间都不赶趟!!!!!末日剑湾DM生病了!!!!!!
计划:开个电你蛋·多元宇宙无尽连续短团,一切都只是PL人间体的南柯一梦罢辽
为什么游戏策划还能全栈啊?!!!

离线 狮鹫电力

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Re: [水贴]礼拜堂
« 回帖 #8 于: 2024-08-14, 周三 00:06:45 »
别说放你走过传送门大道,你有实力才能通行。
鹫一直死,丧一直治:灵堂;狮鹫治丧委员会:976098970(QQ群)
3版扩展大全:发布报错及意见建议收集;3版扩展大全所包含的一切内容版权归属WotC及其余任何相关方所有,对任何收录内容如有疑问请联系目前的主编胖虎(果园@刹那风华),其决定了扩展大全内所有内容的生杀大权。
5e:末日剑湾、龙金劫参团中,命运之轮的轮转开团中我在996!命运之轮时间都不赶趟!!!!!末日剑湾DM生病了!!!!!!
计划:开个电你蛋·多元宇宙无尽连续短团,一切都只是PL人间体的南柯一梦罢辽
为什么游戏策划还能全栈啊?!!!

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Re: [水贴]礼拜堂
« 回帖 #9 于: 2024-08-19, 周一 01:31:37 »
虽然在我个人版区BB这个没什么用,而且虽然是5版的事情
但我实名反对把astral plane译作"星幽位面"
我的建议是astral plane译作"星光位面"、"星际位面"或者保留带有重复的"星界位面"都行
但是星幽位面,你这个幽是哪里来的?该不会是-tral的音译吧?
不要单纯为了标新立异而毫无来由的使用非翻译常用字,这种行为就像我天天在复读的那些个翻译笑话一样:
引用
每逢"Argument"就写作辩论
把日式盔甲的罗马字拼音当一个英文单词再音译回中文
把韩语"猴子"的发音"jannabi"音译回中文"加纳比"
"Nothung"音译作"nuodun"(拼音);没问题,我算你从英文来译,用的什么字呢?™写作"挪沌",我真是服了
与上一条类似的,"sion"放着好好的"紫苑、西翁"不用,要译作"死恩"
"雅典娜"(Athena)直接错译成"西佛斯"
"Avia/Aviator"有现成的"航空学/飞行员"不用,要音译成"阿维亚"
"星幽位面"这个翻译的搞笑程度足以和以上这几个相媲美,音意结合的译法大伙都赞赏,但不是这么硬搞的

当然了,我最倾向于保留星界位面的译名
因为鬼佬真的会单用astral作为astral plane的缩写啊……
如果译作"星光位面"和"星际位面"你怎么译这个缩写?
保留星界位面就不会有这种问题,"星界位面"对应"astral plane","星界"对应"astral"
« 上次编辑: 2024-08-19, 周一 02:20:07 由 狮鹫电力 »
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