[边栏]对你的战役而言 For Your Campaign
有很多方法能够让你在自己的游戏中融入进阶种族的概念,而且你还能够通过多种方式来改变这些内容以帮助你更方便的使用这些资源。
不再需要专长:移除获取进阶种族变化的专长先决条件是让玩家对这个内容更有想法的一种简单办法。
需要金钱成分:如果你将进阶种族变化所需的XP花费乘以5就是PC为了获得这些进阶种族所需要花费的金钱数量。
需要特殊成分:如果你知道这些变化需要花费多少金钱,那么你还可以采用这项改变,需要一个相当于所需金钱的特殊成分来应用进阶种族变化。
需要特殊地点:获取进阶种族变化可能需要角色需要在特定地点进行冥想,而这使得这些地方成为需要保护的宝贵资源。
需要特殊对象:也许只有拥有特定魔法物品的生物可以获取进阶种族变化。
需要特殊功绩:可以将获取进阶种族变化作为成功击败特定怪物的奖励来发放,PC并不因此获得财产奖励或xp奖励,而是获得了以特定花费来获取进阶种族变化作为奖励。
像魔法物品一样处理它们:当生物死亡时,进阶种族变化会以物理形式进行掉落,然后玩家可以将这些进阶种族变化应用于自身。在这种情况下,进阶种族变化会变得像是标准的魔法物品。
专注于狂风 Wind Focus
狂风会在那些专注于此之人的内心当中唤醒一些东西。它激发了他们的潜力,就像船帆鼓满狂风一样使他们前进。只要他们还能呼吸,就觉得能够做到一切。围绕着他们的空气激发了他们的灵感,坚定了他们的决心,并给予了他们的希望。当他们沿着自己选择的道路加速前进时,这些角色就变得越来越像疾速的狂风了。
微风生物 Stirred Creatures [狂风]
微风生物在诞生之初就听到了风之号角。吹过他们脸和头发的微风就足以让他们活跃起来,并鼓舞他们朝着目标前进。微风生物能够利用风来短暂保护自己免受对手攻击,然后风又会迅速从他们身边吹走。即使空气并未流动,微风生物的头发也总是微微漂浮,就像被微风吹动一样。他们的声音变得更为空灵和飘忽,但他们的声音也比正常情况下传得更远。
先决条件:"自我塑形"专长。
效果:获得如同7级术士一样每天施展1次风墙术的能力。
特殊:这一进阶种族变化不适用于具有矿石进阶种族变化的生物。
花费:4,032 XP
和风生物 Zephyr Creature [狂风]
和风生物已经学会随风流动,并将风的力量变成自己的力量。他们的身体变得更加柔软且婀娜多姿,而他们的肤色和发色也大大变浅,这是因为他们努力与空气合为一体。此外,他们的眼睛变成了更为柔和空灵的颜色,通常是浅蓝色、白色或淡黄色。
先决条件:微风生物,"自我塑形"专长。
效果:获得电击抗力10。此外,获得如同3级术士一样每天施展3次风讯术的能力。
花费:3,391 XP
狂风生物 Gale Creature [狂风]
狂风生物可以随意引导风,他们与风同行像陶工处理粘土一样简单。然而,很少有狂风生物能长时间控制风。狂风生物深知风是变幻莫测且短暂的,他们的能力是风赋予他们的特权,而不是他们驯服了风。狂风生物会变得极其瘦弱,常常看起来病态或甚至显得濒临死亡。但是他们的骨骼变得更轻且更坚韧,而这使他们能够在风上行走。
先决条件:微风生物,和风生物,"自我塑形"专长。
效果:获得如同11级牧师一样每天施展1次御风而行的能力。
花费:9,504 XP
暴风生物 Tempest Creature [狂风]
暴风生物与风,乃至于更广泛的空气融为一体——狂风不仅是他们的家园,也是他们最亲密的伴侣和最可信赖的朋友。这是因为,暴风生物已经揭开了风的秘密,并且他们始终与风共存,而风成为了他们的守护者。无形的螺旋狂风始终围绕着他们。此外,风暴气息和闪电锐鸣始终伴随着暴风生物。
先决条件:微风生物,和风生物,狂风生物,"自我塑形"专长。
效果:获得如同7级术士一样每天施展3次隐形术的能力。
(译者注:原文为improved invisibility,是一个不存在的"精通隐形术",7级术士开不出4环及以上的法术,推测为2环隐形术)花费:9,071 XP
劇透 - :
Stirred Creatures [Wind]
Stirred creatures hear the clarion call of the wind early in their lives. The mere hint of a gust on their faces and their hair brings them alive and exhorts them onward toward their goals. Stirred creatures can employ the wind to defend themselves against opponents for brief moments before the capricious wind swiftly flows from them. A stirred creature's hair always seems to be tossed and stirred by a slight breeze, even when no breeze is present. Their voices change, becoming airy and hollow sounding, but they seem to carry farther than normal.
Prerequisite: Sculpt Self feat.
Benefit: The creature gains the ability to cast wind wall once per day as a 7th-level sorcerer.
Special:This prestige race alteration is unavailable to creatures with mineral prestige race alterations.
Cost: 4,032 XP.
Zephyr Creature [Wind]
Zephyr creatures have learned to flow with the wind and make its force their own. Zephyr creatures' bodies become more pliable and sinuous, and their skin and hair tones pale considerably as they strive to become one with the air. Further, their eyes turn a soft, airy color, usually light blue, white, or pale yellow.
Prerequisites: Sculpt Self feat, Stirred Creature.
Benefit: The creature gains electricity resistance 5 and the ability to cast whispering wind three times per day as a 3rd-level sorcerer.
Cost: 3,391 XP.
Gale Creature [Wind]
Gale creatures channel wind at will, working with it as a potter works clay. However, they can rarely maintain their grip upon it for long. Gale creatures know still that the wind is a fickle and passing thing and that their ability is a privilege given to them by the wind rather than a right to impose upon it. These creatures become impossibly thin, often appearing sickly or even at death's door. Their bones lighten and become supple, allowing them to walk upon the winds.
Prerequisites: Sculpt Self feat, Stirred Creature, Zephyr Creature.
Benefit: The creature gains the ability to cast wind walk once per day as a 11th-level cleric.
Cost: 9,504 XP.
Tempest Creature [Wind]
Tempest creatures are one with the wind and the air - it is not only their home but also their closest companion and most trusted friend. Because tempest creatures have unlocked the secrets of the wind and co-exist with it at all times, the wind becomes their protector.
Invisible swirls of rushing wind surround these creatures at all times. Further, the smells of wind-borne rain and the sharp tang of lightning always surround tempest creatures.
Prerequisites: Gale Creature, Sculpt Self feat, Stirred Creature, Zephyr Creature.
Benefit: The creature gains the ability to cast improved invisibility three times per day as a 7th-level sorcerer.
Cost: 9,071 XP.
专注于齿轮 Gear Focus
沿此道而行者能够窥见未来,这是由魔法之外的最强大力量——科技所发出的召唤。齿轮、滑轮、活塞和杠杆是这场嘈杂的变革交响曲之乐器。而那些随着这种奇异新旋律起舞的人沿着齿轮之路前进,并获得了与机械和技术相关的特征和能力。
器械生物 Gadget Creature [齿轮]
器械生物看到了技术带来的机遇,并朝此踏出坚实一步。他们将自己的希望、抱负和研究方向转向自己的身体之内,并由此找到了增强他们身心能力的方法。一般来讲,这些增强会集中在他们身体的一个部分,并且通常使用罕见且优雅的小道具和机械阵列来弥补天生肉体的不足。器械生物的总体外观会根据这些增强的性质和设计风格因人而异。
先决条件:"自我塑形"专长。
效果:选取一项属性获得+1的内在加值,这一加值一旦选择就无法改变。此外,器械生物会在知识(建筑与工程)检定上获得+4的能力加值,并且他们在该技能上即使未受训也能够进行受训检定。
花费:5,628 XP
发条生物 Clockwork Creature [齿轮]
发条生物已经将他们肉体中较为脆弱的部分进行了替换,这将使他们能够进一步缓慢地将整个身体都换成发条形式的替件。一般来讲,发条生物的四肢,甚至是一部分身体都已经被类似的机械替件取代,而这能够加强他们的肉体框架,并提高他们的能力。发条生物的总体外观会根据这些增强的性质和设计风格因人而异。
先决条件:器械生物,"自我塑形"专长。
效果:选取另一项与"器械生物"所不同的属性获得+1的内在加值,这一加值一旦选择就无法改变。此外,发条生物会获得+2的天生防御加值。
花费:8,700 XP
构造生物Contraption Creature [齿轮]
构造生物已经获得了足够多关于技术、机械原理以及物质世界的基本定理的知识,这些知识将他们的能力提升到一个新的水平。构造生物现在不仅能简单增强自己的生理和心理能力,还知道如何进一步大幅度提升这些能力。构造生物通常被多层相互锁定和相互工作的装置所包裹,而这使它们看起来更像是金属而非血肉之躯。构造生物的总体外观会根据这些增强的性质和设计风格因人而异。
先决条件:发条生物,器械生物,"自我塑形"专长。
效果:强韧豁免获得+4的抵抗加值。此外,构造生物有25%的几率抵消重击和偷袭造成的额外伤害,而只受到正常伤害。这并不与任何形式的防具附魔"护命"相叠加或翻倍,但如果一个构造生物穿着那样的防具,他确实会获得额外的抵消机会。
花费:2,531 XP
劇透 - :
Gadget Creature [Gear]
Gadget creatures see the opportunities that technology brings and have taken the first step of meeting it headlong. Turning their hopes, aspirations, and investigations inward, gadget creatures soon find ways to augment their physical and mental abilities. Generally, these augmentations focus on a single area of their bodies and supplement that area with unusual and fascinating arrays of gadgets and mechanisms. Depending on the nature and design of the enhancement, the general appearance of gadget creatures varies dramatically from one creature to another.
Prerequisite: Sculpt Self feat.
Benefit: One of the creature's ability scores gains a +1 inherent bonus. Once the ability is chosen, it cannot be changed. In addition, a gadget creature gains a +4 competence bonus to Knowledge(architecture and engineering) skill checks and may use the skill untrained.
Cost: 5,628 XP.
Clockwork Creature [Gear]
Clockwork creatures replace the weaker parts of their physical form, allowing themselves to slowly transform entire parts of their bodies into clockwork substitutes. Typically, limbs or even sections of clockwork creatures' bodies are replaced with mechanical twins, thereby strengthening their frames and increasing their abilities. Depending on the nature and design of their creations, the general appearance of a clockwork creature varies dramatically from onecreature to another.
Prerequisites: Gadget Creature, Sculpt Self feat.
Benefit: Another of the creature's ability scores gains a +1 inherent bonus. This must be a different ability than that chosen for Gadget Creature. Once the ability is chosen, it cannot be changed. Inaddition, the gadget creature also gains a+2 natural armor bonus.
Cost: 8,700 XP.
Contraption Creature [Gear]
Contraption creatures have gained enough knowledge of technology, clockwork mechanisms, and the rudimentary properties of the physical world to move their exploits to a new level. Contraption creatures now possess not only the knowledge to augment physical properties and mannerisms of the body. but also of how to drastically boost those properties. Contraption creatures are usually encased within several layers of interlocked and inter-working devices, to the point that they seem more metal than flesh. Depending on the nature and design of their augmentations, the general appearance of a contraption creature varies dramatically from one to another.
Prerequisites: Clockwork Creature, Gadget Creature, Sculpt Self feat.
Benefit: The creature gains a +4 resistance bonus to all Fortitude saves. In addition, the extra damage from critical hits and sneak attacks has a 25% chance to be negated, causing the attack to deal only normal damage. This does not stack or double with the fortification armor quality, but it does provide an additional negation chance should a contraption creature wear such armor.
Cost: 2,531 XP.
专注于灵魂 Soul Focus
那些选择专注于灵魂的生物从他们灵魂的神秘中心来获取绝大部分力量。起初,他们花费数月乃至数年的时间来自我净化,接着寻找他们自我存在的最核心的方面。一旦生物踏上了灵魂之路,他们的阶层就会迅速提升,显得既宁静安详,而又具有令人畏惧的强大。
受祝生物 Blessed Creature [灵魂]
受祝生物已经在它们的灵魂中找到了光明,并开始培养其成长。他们逐渐意识到,尽管他们经历了许多年的自我实现和精神成长,他们的眼睛现在才真正睁开。后来,受祝生物将这种扩展思想的知识应用到他们的生活中,带来显而易见而又惊人的结果。
先决条件:"自我塑形"专长。
效果:魅力获得+1的内在加值。此外,在察言观色、侦查和聆听检定上获得+4的洞察加值。
花费:5,884 XP
崇敬生物 Sacred Creature [灵魂]
出于他们日益强大的灵魂作为指导和支持,崇敬生物意识到他们有潜力去改变世界,并已经着手这么去做了。崇敬生物的皮肤会呈现出暖色调(通常是玫瑰色、金色或银色)。而他们的眼睛则像是融化成两个散发着宁静之光的水池,他们的头发则变得更丰满、更有光泽和活力。
先决条件:受祝生物,"自我塑形"专长。
效果:力量获得+1的内在加值。此外,意志豁免获得+4的抵抗加值。
花费:7,631 XP
圣洁生物 Hallowed Creature [灵魂]
圣洁生物明白,通往他们最终命运的道路不仅会有宁静,也会有风暴。圣洁生物的面容发生了变化,显现出了更加超凡脱俗和永恒的容貌,就仿佛岁月的重负和痕迹消失了一样。此外,他们的声音能够与正义的力量共鸣。
先决条件:受祝生物,崇敬生物,"自我塑形"专长。
效果:感知获得+1的内在加值。此外,获得如同5级牧师一样每天施展3次灼热光辉的能力。
花费:11,980 XP
劇透 - :
Blessed Creature [Soul]
Blessed creatures have found the light within their souls and have begun to foster its growth. Slowly, they begin to realize that despite their many years of self-realization and spiritual growth, their eyes are only now truly opening. Blessed creatures can then begin to apply this thought-expanding knowledge to their lives with immediate and stunning results.
Prerequisite: Sculpt Self feat.
Benefit: The creature gains a +1 inherent bonus to Charisma and a+4 insight bonus to Sense Motive, Spot, and Listen checks.
Cost: 5,884 XP.
Sacred Creature [Soul]
These creatures realize that they have the potential to change the world and set out to do so, relying on their ever-strengthening soul for guidance and support. A sacred creature's skin takes on a warmer fone (often rosy, golden, or silvery). Their eyes melt into twin pools of tranquil light, and their hair becomes fuller, more glossy, and vibrant.
Prerequisites: Blessed Creature, Sculpt Self feat.
Benefit: The creature gains a +1 inherent bonus to Strength and a +4 resistance bonus to all Will saving throws.
Cost: 7,631 XP.
Hallowed Creature [Soul]
Hallowed creatures understand that the path to their ultimate destiny takes them not only through the calm but also through the storm. The countenances of hallowed creatures change, taking on more ethereal and timeless qualities, as if the weights and signs of the years simply vanish. Further,their voices boom with the resonating strength of righteousness.
Prerequisites: Blessed Creature, Sacred Creature. Sculpt Self feat.
Benefit: The creature gains a +1 inherent bonus to Wisdom and can cast searing light three times per day as a 5th-level cleric.
Cost: 11,980 XP.
进阶种族与挑战级数 Prestige Races and CR
给怪物或NPC赋予进阶种族变化与赋予它们经验和职业等级不同。相反,你应该像对待拥有魔法物品的怪物或NPC一样考虑拥有进阶种族的怪物或NPC。如果你将进阶种族变化的XP成本乘以5,你就得到了一个没有空间限制且具有这些效果的魔法物品的成本。
如果你从你分配给NPC装备的金钱中减去这个成本,你就不必担心它如何对NPC的挑战级数(CR)或遭遇等级(EL)产生负面作用,这与你给NPC一个魔法物品一样。如果进阶种族变化是NPC装备或怪物可用财宝的补充,你必须像给生物额外魔法物品一样仔细考虑它如何影响遭遇。请注意,如果生物有许多部位仍然空余能够穿戴魔法物品,你可能需要考虑将进阶种族变化的金币价值减半:这是由于一个有许多部位能够穿戴魔法物品的生物不会花费资源购买没有空间限制的物品。
创造你独特的进阶种族变化 Creating Your Own Prestige Race Alterations
进阶种族的能力可以带来几乎无限的效果,但XP成本可能会使某些变化不太可能被使用。本文介绍了价值高达11,980XP的进阶种族变化。这接近许多玩家愿意为这些效果支付的上限,并且这么高的XP成本也将进阶种族变化限制在12级或更高等级的角色。在设计您自己的进阶种族变化时,像技能加值这样的低成本好处最有可能被玩家选择和使用。
确定进阶种族变化的XP成本在概念上很简单,但数学计算可能会变得复杂。首先,确定每个能力的单独花费,就好像它们都是没有空间限制的独立魔法物品的品质一样。你可能想因为这些"物品"永远不能被偷走或摧毁而增加一个临时的价格,但要考虑它们也永远不能交给另一个可能需要它们的队伍成员,或者被卖掉以购买更好的物品,并且需要一个专长来获得其效果。将所有这些价格总计起来。一旦你确定了以金币计算的总价,将其除以5就等于其XP成本。请注意,如果进阶种族变化相互之间存在成长性,就像"专注于矿物"中不断增加的天生防御加值一样,你需要在将这加到你对进阶种族变化品质总金币成本的计算中之前,从新效果的成本中减去先前效果的成本。
劇透 - :
The possible effects of prestige race abilities are nearly limitless, but the XP cost can make certain alterations unlikely to be used. This article presents prestige race alterations worth up to 11,980 XP. This approaches the upper limit of what many players will be willing to pay for the benefits, and it limits the prestige race alteration to characters of 12th level or higher. When designing your own prestige race alterations, cheap benefits like skill bonuses are the most likely to be chosen and used by players.
Determining the XP cost of a prestige race alteration is simple in concept, but the math can become complicated. First, determine the cost of each of the granted abilities as though they were all qualities of separate magic items that have no space limitation. You might want to add an ad-hoc price increase due to the fact that the "items" can never be stolen or destroyed, but consider that they can also never be given to another party member who might need them or be sold to buy a better item, and that a feat is required to gain the benefits. Total all those prices. Once you have determined the total price in gold pieces, divide that cost by 5 to learn the XP cost. Note that if the prestige race alterations build upon one another, as in the case of the mineral focus's increasing natural armor benefit, you'll need to subtract the cost of the previous benefit from the cost ofthe new benefit before adding that to your calculations for the total gold piece cost of the prestige race alteration's qualities.