个人看法是不能,龙拳是给伤害的加值bonus,徒手想要1.5倍猛力需要1.5倍属性调整值(modifier)上伤害(我也不知道什么东西能办到惹啊)
龙形拳:While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.
它实质是一个0.5倍力量调整值的additional damage bonus,加上了1倍的力量调整值modifier,构成了1.5力量加值bonus(这里可能还涉及了faq的同属性源同名无名加值不叠加的奇怪限制,出于这个考虑也可以解释为1倍力调和1.5倍力量加值不叠加导致1.5倍替代了原先的1倍,不过这个解释会导致更多的所谓N倍属调上xx的BD出现问题)
PA:You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
可见PA的写法很明确的……(题外话:双手持用单手武器但只能1倍敏调上伤这点会涉及到1.5倍猛力吗?这里不太清楚PoP版的奥多里剑豪或者JK刺剑小b双手持握能不能1.5倍猛力,从PA的译文来看似乎是可以的,但感觉原文似乎有些异义)
当然,如果是你在跑的不是PFS,请咨询你的DM,他的想法在他开的团里具备最终决定权,毕竟这归根结底只是一种个人根据原文的解释判法,如有误也欢迎斧正(