感谢
丞相 翻译了原始版的
调制师变体。
本篇由
晓慕思姬 进行更新与除错。
调制师(Concocter)出自 药剂和毒药(Source Potions and Poisons) 8页作为组合多种炼金物质来创造独特效果的专家,调制者专注于调和化合练成,突变药剂以及药水来创造出具有令人振奋力量的化合物。对那些不熟悉她们手法的家伙来说,调制师是非常鲁莽的,但了解她们的人则会明白,调制师只是选择了一些不同寻常的方法。
突变调配(Mutagenic Mixology,Ex):2级起,当调制师制造一瓶药水时,她可以在其中混合一些制造突变药剂的材料,使这瓶药水获得突变药剂的一部分效果。
当她喝下这瓶调和剂时,她如常获得药水的效果。此外,她还会在AC上获得+2天生防御加值并在选定的肉体属性上获得+4炼金加值(力量,敏捷,体质),并且在对应心智属性(智力,感知,魅力)上承受-2减值,就如同突变药剂一样,获得的属性必须在制造药水时便决定。这些增益和受到的惩罚持续时间等同于基底药水的持续时间或每调制师等级1/分钟,以较短者为准。
这种调和剂的效果不会和另外一份调和剂或突变药剂叠加。如果调制师在一份调和剂的效果下饮用了另一份调和剂或突变药剂,则任何先前的调和剂或突变药剂的效果会立即终止。当一份调和剂离开了炼金术师的掌握后,它会迅速失效,当它回到炼金术师的手中时,它又立即再度生效(即使调剂师拥有灌注突变科研发现)。将突变药剂和药水调和的过程使其变得非常不稳定,任何其他人喝下调和剂(包括其他炼金术师)无法获得任何增益并且必须进行一次强韧检定(DC为10+调制师职业等级+她的智力调整值),否则他将反胃(nauseated)一分钟。
以这种方法制作调和剂需要额外的反应物和材料,这使制造调和剂的药水基底在原材料上需要双倍的成本。以这种方式加入调和剂中的突变药剂,不计入调剂师同一时间内可以拥有的突变药剂数量。
2级起,调剂师每天可以制作一份这样的调和剂,在4级可以额外制作一份。一份调和剂在被制造出来24小时后就会失效。
突变调配替换2、4级科研发现。化合调配(Extracting Mixology,Ex):6级起,调剂师可以混合一份化合炼成和一份药水。这允许她同时获得二者的效果,虽然可能会造成一些负面效果。以一个整轮动作,调剂师可以将一份化合炼成和一瓶她拥有的药水融合。调剂师可以以一个标准动作喝下这份混合药。如果她不在创造了混合药的两轮内喝下这份它,混合药就会变得失效,并且化合练成和药水都会被消耗。这个能力无法被用于使用突变调配加入过突变药剂的药水。
喝下一份混合药的确切效果不稳定且不可测。每次当调剂师喝下混合药时,投骰子并按下表决定效果。
混合药效果使用D4骰决定
1 化合炼成(百分骰的1-50)或药水(百分骰的51-100)失去效果,而有效的一方施法者等级或炼金术士等级提高2级,选择对应的一种。
2 化合炼成和药水正常生效。
3 化合炼成和药水正常生效,并且使施法者等级或炼金术士等级提高2级,选择对应的一种。
4 化合炼成和药水都正常生效,并且如同受到了法术延时超魔专长的影响。如果化合炼成或药剂的持续时间是专注、瞬间或者永久,则化合炼成和药剂仅正常生效。
化合调配替换迅捷炼金和6级科研发现。劇透 - 原文:
Concocte
Source Potions and Poisons pg. 8
Experts at combining sets of chemicals to create unique effects, concocters specialize in blending extracts, mutagens, and potions to create concoctions that give them exhilarating powers. Concocters seem reckless to those who aren’t familiar with their ways, but those who know them understand that these alchemists simply have unorthodox methods.
Mutagenic Mixology (Ex): At 2nd level, whenever a concocter brews a potion, he can mix in some of the chemicals he uses to create his mutagen, adding some of his mutagen’s effects to this concoction.
When he drinks this concoction, he gains the benefit of the potion as normal. Additionally, he gains a +2 natural armor bonus and a +4 alchemical bonus to one of his physical ability scores (Strength, Dexterity, or Constitution), while suffering a –2 penalty to the corresponding mental ability score (Intelligence, Wisdom, or Charisma), just as though the concoction were a mutagen. The ability score that receives the bonus must be chosen when the concoction is made. These benefits and penalties last for the duration of the effects of the potion on which the concoction is based or for 1 minute per the concocter’s alchemist level, whichever is shorter.
The effects of this concoction do not stack with another such concoction or a mutagen. If the concocter drinks another concoction or a mutagen while under the effects of this concoction, the effects of any previous concoction or mutagen immediately end. A concoction that is not in the concocter’s possession becomes inert until the concocter picks it up again (even if the concocter has the infuse mutagen discovery). The process used to combine the mutagen with a potion make it particularly volatile, so anyone else who drinks the concoction (including other alchemists) does not gain its benefits and must succeed at a Fortitude saving throw or be nauseated for 1 minute. The DC of this saving throw is equal to 10 + the concocter’s alchemist level + the concocter’s Intelligence modifier.
Additional reagents and materials are required to brew a concoction in this way, doubling the cost in raw materials to create the potion on which the concoction is based. A mutagen brewed into a concoction in this way does not count against the number of mutagens the concocter can have active at a given time.
A concocter can make one such concoction per day at 2nd level and a second per day at 4th level. A concoction becomes inert 24 hours after it is created.
This replaces the discoveries gained at 2nd and 4th levels.
Extracting Mixology (Ex): At 6th level, a concocter can combine an extract and a potion, allowing him to consume this mixture simultaneously, albeit with some potential side effects. As a full-round action, the concocter can combine an extract with a potion in his possession. The concocter can then drink the mixture as a standard action. If he does not consume the mixture within 2 rounds of creating it, the mixture grows inert and both the extract and the potion are ruined. This ability cannot be used with a potion into which he has fused his mutagen using his mutagenic mixology ability.
The exact effects of drinking one of these mixtures are volatile and unpredictable. Each time the concocter drinks a mixture, roll on the following table to determine the result.
d4 Effect
1 Either the extract (01–50 on a d%) or potion (51–100 on a d%) has no effect. The consumable that takes effect treats its caster level or the concocter’s alchemist level as 2 higher, whichever is appropriate.
2 Both the extract and potion function normally.
3 Both the extract and potion function normally but treat their caster level or the concocter’s alchemist level as 2 higher, whichever is appropriate.
4 Both the extract and potion function normally and are affected as though they were spells extended with the Extend Spell metamagic feat. If either the extract or the potion’s duration is concentration, instantaneous, or permanent, both the extract and the potion simply function normally.