作者 主题: 【PF1e】全变体整理:炼金术士  (阅读 20356 次)

副标题: 62个变体已全部整理完毕,错漏补缺及意见请私信。

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Re: 【PF1】全变体整体:炼金术士
« 回帖 #10 于: 2023-06-10, 周六 19:59:40 »
感谢 叉烧龙猫、蕾贝卡【沉沦】 翻译、整理了原始版的外科医生变体
本篇由 晓慕思姬 进行更新与除错。

外科医生(Chirurgeon)
出自 极限魔法(Ultimate Magic) 18页
研读解剖学并运用这门知识来的施疗炼金术士即是外科医生。

灌注疗法(Infused Curative):2级起,外科医生的治疗法术化合炼成会自动获得灌注炼成(Infusion)科研发现的效果,使其可以被非炼金术士者使用。当外科医生准备其他化合炼成时,她可以使任意数量的治疗化合炼成失效,并准备其他化合炼成来取代它们(这个能力不完全像灌注炼成科研发现,灌注炼成在被消耗或使用之前会持续占据炼金术士的每日化合炼成栏位)。
灌注疗法替换了用毒。

麻醉剂(Anaesthetic):5级时,外科医生习得如何运用止痛药物来拓展医疗技能的用处。她获得技能专攻(医疗)作为奖励专长。任何可能伤害到病患的医疗技能的使用方式在由外科医生进行操作时(比如说拔出倒刺)只会造成最小伤害。
麻醉剂替换了毒性抗力+4。

向天夺命(Power Over Death):10级时,外科医生将生命之息作为4环化合炼成加入其公式簿中。她的灌注疗法能力能够用于此化合炼成。
向天夺命替换了毒素免疫。

科研发现:以下科研发现可以完善外科医生的能力:生命灵药(Elixir of life),治愈之触(Healing Touch),灌注炼成(Infusion)以及自体再生(Spontaneous Healing)。

劇透 -  原文:
Chirurgeon
Source Ultimate Magic pg. 18
An alchemist who studies anatomy and uses this knowledge to heal is a chirurgeon. A chirurgeon has the following class features.

Infused Curative: At 2nd level, a chirurgeon’s extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare other extracts to replace them (unlike infusions, which continue to occupy the alchemist’s daily extract slots until consumed or used). This ability replaces poison use.

Anaesthetic: At 5th level, a chirurgeon learns how to supplement uses of the Heal skill with pain-killing drugs. He gains Skill Focus (Heal) as a bonus feat. Any use of the Heal skill that has a risk of harming the patient (such as extracting a barb) only deals the minimum damage when performed by a chirurgeon. This ability replaces poison resistance +4.

Power Over Death: At 10th level, a chirurgeon adds breath of life to his formula book as a 4th-level extract. His infused curative ability applies to this extract. This ability replaces poison immunity.

Discoveries: The following discoveries complement the chirurgeon archetype: elixir of life, healing touch, infusion, and spontaneous healing.
« 上次编辑: 2023-07-04, 周二 03:13:00 由 晓慕思姬 »
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Re: 【PF1】全变体整体:炼金术士
« 回帖 #11 于: 2023-06-10, 周六 20:20:54 »
感谢 叉烧龙猫,蕾贝卡【沉沦】 翻译、整理了原始版的复制大师变体
本篇由 晓慕思姬 进行更新与除错。

复制大师(Chirurgeon)
出自 极限魔法(Ultimate Magic) 18页
复制大师练习复制现有的生物以更好地了解如何创造全新的生命。

炼金炸弹(Bomb):复制大师的炼金炸弹造成的伤害比正常炸弹要小一阶(她的普通炸弹只造成d4伤害,震荡炸弹只造成d3伤害等)
这个能力在其他方面如同并替换了炼金炸弹。

次级拟像(Lesser Simulacrum):7级时,复制大师将次级拟像术(Simulacrum, Lesser)作为3环化合炼成加入其公式簿中。

重生(Rebirth):8级时,复制大师可以制备自己的复制体,当他被杀害后复制体便会苏醒。创造复制体需花费5,000 gp,耗用1周工作时间,并需要额外3周待其成长完全。若他死亡,则复制体会苏醒,如同炼金术士已对自己施展过克隆术(Clone)。他同一时间可以拥有一个自身的无生命复制体。由复制大师制造出来的未使用复制体不会腐烂。
重生替换了毒性抗力+6和毒素免疫。

拟像(Simulacrum):13级时,复制大师将拟像术(Simulacrum),作为5环化合炼成加入其公式簿中。

克隆术(Clone):16级时,复制大师将克隆术(Clone)作为6环化合炼成加入其公式簿中。

科研发现(Discoveries):以下科研发现可以完善复制大师的能力:炼金拟像(Alchemical Simulacrum),分身拟像(Doppelganger Simulacrum)保存器官(Preserve Organs)与寄生畸胎(Parasitic Twin)。

劇透 -  原文:
Clone Master
Source Ultimate Magic pg. 18
Clone masters practice duplicating existing creatures in order to better understand how to create new life. A clone master has the following class features.

Bomb: A clone master’s bombs deal damage one die step lower than normal (regular bombs deal d4s, concussive bombs deal 1d3s, and so on). This otherwise functions as and replaces the standard alchemist bomb class feature.

Lesser Simulacrum: At 7th level, a clone master adds lesser simulacrum to his formula book as a 3rd-level extract.

Rebirth: At 8th level, a clone master can prepare a clone of himself that awakens if he is slain. Creating the clone costs 5,000 gp, takes 1 week of work, and requires 3 additional weeks for the clone to grow to maturity. If he dies, the clone awakens as if the alchemist had used the clone spell on himself. He can have one inert of himself at a time. Unused clones created by a clone master do not rot. This ability replaces poison resistance +6 and poison immunity.

Simulacrum: At 13th level, a clone master adds simulacrum to his formula book as a 5th-level extract.

Clone: At 16th level, a clone master adds clone to his formula book as a 6th-level extract.

Discoveries: The following discoveries complement the clone master archetype: alchemical simulacrum, doppelganger simulacrum, preserve organs, and parasitic twin.
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Re: 【PF1】全变体整体:炼金术士
« 回帖 #12 于: 2023-06-11, 周日 02:26:09 »
感谢 丞相 翻译了原始版的调制师变体
本篇由 晓慕思姬 进行更新与除错。

调制师(Concocter)
出自 药剂和毒药(Source Potions and Poisons) 8页
作为组合多种炼金物质来创造独特效果的专家,调制者专注于调和化合练成,突变药剂以及药水来创造出具有令人振奋力量的化合物。对那些不熟悉她们手法的家伙来说,调制师是非常鲁莽的,但了解她们的人则会明白,调制师只是选择了一些不同寻常的方法。

突变调配(Mutagenic Mixology,Ex):2级起,当调制师制造一瓶药水时,她可以在其中混合一些制造突变药剂的材料,使这瓶药水获得突变药剂的一部分效果。
当她喝下这瓶调和剂时,她如常获得药水的效果。此外,她还会在AC上获得+2天生防御加值并在选定的肉体属性上获得+4炼金加值(力量,敏捷,体质),并且在对应心智属性(智力,感知,魅力)上承受-2减值,就如同突变药剂一样,获得的属性必须在制造药水时便决定。这些增益和受到的惩罚持续时间等同于基底药水的持续时间或每调制师等级1/分钟,以较短者为准。
这种调和剂的效果不会和另外一份调和剂或突变药剂叠加。如果调制师在一份调和剂的效果下饮用了另一份调和剂或突变药剂,则任何先前的调和剂或突变药剂的效果会立即终止。当一份调和剂离开了炼金术师的掌握后,它会迅速失效,当它回到炼金术师的手中时,它又立即再度生效(即使调剂师拥有灌注突变科研发现)。将突变药剂和药水调和的过程使其变得非常不稳定,任何其他人喝下调和剂(包括其他炼金术师)无法获得任何增益并且必须进行一次强韧检定(DC为10+调制师职业等级+她的智力调整值),否则他将反胃(nauseated)一分钟。
 以这种方法制作调和剂需要额外的反应物和材料,这使制造调和剂的药水基底在原材料上需要双倍的成本。以这种方式加入调和剂中的突变药剂,不计入调剂师同一时间内可以拥有的突变药剂数量。
2级起,调剂师每天可以制作一份这样的调和剂,在4级可以额外制作一份。一份调和剂在被制造出来24小时后就会失效。
突变调配替换2、4级科研发现。

化合调配(Extracting Mixology,Ex):6级起,调剂师可以混合一份化合炼成和一份药水。这允许她同时获得二者的效果,虽然可能会造成一些负面效果。以一个整轮动作,调剂师可以将一份化合炼成和一瓶她拥有的药水融合。调剂师可以以一个标准动作喝下这份混合药。如果她不在创造了混合药的两轮内喝下这份它,混合药就会变得失效,并且化合练成和药水都会被消耗。这个能力无法被用于使用突变调配加入过突变药剂的药水。
喝下一份混合药的确切效果不稳定且不可测。每次当调剂师喝下混合药时,投骰子并按下表决定效果。
混合药效果使用D4骰决定
1 化合炼成(百分骰的1-50)或药水(百分骰的51-100)失去效果,而有效的一方施法者等级或炼金术士等级提高2级,选择对应的一种。
2 化合炼成和药水正常生效。
3 化合炼成和药水正常生效,并且使施法者等级或炼金术士等级提高2级,选择对应的一种。
4 化合炼成和药水都正常生效,并且如同受到了法术延时超魔专长的影响。如果化合炼成或药剂的持续时间是专注、瞬间或者永久,则化合炼成和药剂仅正常生效。
化合调配替换迅捷炼金和6级科研发现。

劇透 -  原文:
Concocte
Source Potions and Poisons pg. 8
Experts at combining sets of chemicals to create unique effects, concocters specialize in blending extracts, mutagens, and potions to create concoctions that give them exhilarating powers. Concocters seem reckless to those who aren’t familiar with their ways, but those who know them understand that these alchemists simply have unorthodox methods.

Mutagenic Mixology (Ex): At 2nd level, whenever a concocter brews a potion, he can mix in some of the chemicals he uses to create his mutagen, adding some of his mutagen’s effects to this concoction.

When he drinks this concoction, he gains the benefit of the potion as normal. Additionally, he gains a +2 natural armor bonus and a +4 alchemical bonus to one of his physical ability scores (Strength, Dexterity, or Constitution), while suffering a –2 penalty to the corresponding mental ability score (Intelligence, Wisdom, or Charisma), just as though the concoction were a mutagen. The ability score that receives the bonus must be chosen when the concoction is made. These benefits and penalties last for the duration of the effects of the potion on which the concoction is based or for 1 minute per the concocter’s alchemist level, whichever is shorter.

The effects of this concoction do not stack with another such concoction or a mutagen. If the concocter drinks another concoction or a mutagen while under the effects of this concoction, the effects of any previous concoction or mutagen immediately end. A concoction that is not in the concocter’s possession becomes inert until the concocter picks it up again (even if the concocter has the infuse mutagen discovery). The process used to combine the mutagen with a potion make it particularly volatile, so anyone else who drinks the concoction (including other alchemists) does not gain its benefits and must succeed at a Fortitude saving throw or be nauseated for 1 minute. The DC of this saving throw is equal to 10 + the concocter’s alchemist level + the concocter’s Intelligence modifier.

Additional reagents and materials are required to brew a concoction in this way, doubling the cost in raw materials to create the potion on which the concoction is based. A mutagen brewed into a concoction in this way does not count against the number of mutagens the concocter can have active at a given time.

A concocter can make one such concoction per day at 2nd level and a second per day at 4th level. A concoction becomes inert 24 hours after it is created.

This replaces the discoveries gained at 2nd and 4th levels.

Extracting Mixology (Ex): At 6th level, a concocter can combine an extract and a potion, allowing him to consume this mixture simultaneously, albeit with some potential side effects. As a full-round action, the concocter can combine an extract with a potion in his possession. The concocter can then drink the mixture as a standard action. If he does not consume the mixture within 2 rounds of creating it, the mixture grows inert and both the extract and the potion are ruined. This ability cannot be used with a potion into which he has fused his mutagen using his mutagenic mixology ability.

The exact effects of drinking one of these mixtures are volatile and unpredictable. Each time the concocter drinks a mixture, roll on the following table to determine the result.

d4   Effect
1   Either the extract (01–50 on a d%) or potion (51–100 on a d%) has no effect. The consumable that takes effect treats its caster level or the concocter’s alchemist level as 2 higher, whichever is appropriate.
2   Both the extract and potion function normally.
3   Both the extract and potion function normally but treat their caster level or the concocter’s alchemist level as 2 higher, whichever is appropriate.
4   Both the extract and potion function normally and are affected as though they were spells extended with the Extend Spell metamagic feat. If either the extract or the potion’s duration is concentration, instantaneous, or permanent, both the extract and the potion simply function normally.
« 上次编辑: 2023-07-02, 周日 14:06:45 由 晓慕思姬 »
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Re: 【PF1】全变体整体:炼金术士
« 回帖 #13 于: 2023-06-11, 周日 03:16:22 »
感谢 丞相 翻译了原始版的构装骑士/机械先驱变体
本篇由 晓慕思姬 进行更新与除错。

构装骑士(CONSTRUCT RIDER)
出自 部署与伙伴(Cohorts and Companions) 12页
构装骑士通过创造构装座骑来模仿并超越软弱的肉体。

本职技能:构装骑士将骑术和知识(工程)加入本职技能列表。
这调整了构装骑士的本职技能列表。

化合炼成削减:构装骑士在每个环位可准备的化合炼成减少一个,如果该环位可准备化合炼成数量减少到0,她必须通过智力调整奖励的环位来准备该环位的化合炼成。

制造坐骑(Craft Mount,Su):构装骑士为自己组装了一个外形如同骑乘动物的构装坐骑,她可以选择出现在骑将坐骑列表中适合她体型的坐骑,GM也可以允许她使用其他生物作为坐骑。构装坐骑在大部分方面如同德鲁伊的动物伙伴,使用构装骑士的职业等级作为她的有效德鲁伊等级。构装坐骑是构装体,但使用对应生物的数据,并如常获得自然纽带所带来的提升。构装坐骑没有体质,但是会获得基于体型的构装体额外生命值。构装坐骑拥有对应坐骑的智力属性(和技能点),并且使用动物伙伴的BAB与豁免成长。构装坐骑拥有构装体的一切免疫效果(1除了免疫心灵,因为它有心智)。构装骑士在训练或指挥构装坐骑时可以使用工艺(炼金)检定来代替驯养动物检定,但这个检定会因为构装坐骑那不同寻常的本质而受到-5减值。
为了制造一个心智与机体不断进化与成长的构装伙伴,构装骑士必须制造大量的发条装置或驱动剂。最初那一闪而过的灵光造就了构装坐骑这非凡的杰作。在4级时,构装骑士获得制造构装体作为奖励专长,在创造其他构装体时,她可以使用化合炼成而非法术来满足条件。
制造坐骑替换了制造药水、突变药剂和4级科研发现。构装骑士永远无法获得突变药剂类能力,即使该能力来自科研发现或是其他职业能力也是如此。

构装骑士科研发现(Construct Rider Discoveries,Su):构装骑士可以选用以下专用科研发现来代替一般的科研发现。
引述: 构装骑士科研发现
内置油箱(Internal Reservoir,Ex, Sp):构装座骑体内安装了一个内置油箱,构装骑士可以将一剂药水或者化合灌入油箱。以一个不会触发借机的移动动作,构装骑士可以使这剂药水或化合对构装座骑生效。重新灌满油箱是一个复杂的操作,需要进行一次DC20的手艺(炼金)检定,如果失败,药水或化合会被浪费。这个过程需要1分钟,并且会导致借机攻击。选择这一科研发现需要6级炼金术师等级。

喷射油箱(Vaporizing Reservoir,Ex,Su):构装骑士升级了他坐骑的油箱,为其增加了装载炸弹的弹药库。装载炸弹和装载药水/化合需要一样的操作。装载了炸弹的炼金坐骑可以以一个标准动作,将其作为15尺的锥形范围或者30尺的线形范围的喷吐攻击。这次攻击视为直接命中生效范围内的所有目标。喷吐类型需要在装载炸弹时决定。因为炼金座骑没有构装骑士的随手投掷能力,所以构装骑士的智力调整值不能应用在这次伤害中。选择这一科研发现需要8级炼金术师等级,且已学会内置油箱。

扩展喷射(Widened Vaporizer,Su):当构装座骑使用喷射油箱进行喷吐攻击时。它可以选择30尺锥形或者60尺线形。选择这一科研发现需要10级炼金术师等级,且已学会喷射油箱。
构装骑士发现调整了科研发现。

劇透 -  原文:
Construct Rider
Source Cohorts and Companions pg. 12
A construct rider creates arcane devices to emulate and surpass weak flesh.

Class Skills: The construct rider gains Ride (Dex) and Knowledge (engineering) (Int) as class skills.

Craft Mount (Su): A construct rider assembles a construct mount shaped like a riding animal. A Medium alchemist can select a camel or a horse. A Small alchemist can select a pony or wolf, but can also select a boar or a dog if he’s at least 4th level. The GM may approve other animals as mounts. This construct mount acts in most ways as a druid animal companion, using the character’s alchemist level as his effective druid level. A construct mount is a construct, but uses the appropriate animal companion’s statistics, gaining Hit Dice, skills, feats, and Strength and Dexterity adjustments as the alchemist advances in level. A construct mount has no Constitution score, and instead gains bonus hit points appropriate for a construct of its size. It has an Intelligence score (and skill points), a lower base attack bonus, and better saving throws than a normal construct of its Hit Dice. The mount has all the immunities of a construct (except immunity to mind-affecting effects, since it has a mind). A construct rider can use Craft (alchemy) instead of Handle Animal for all purposes involving his construct mount, though the check still takes a –5 penalty due to the construct mount’s unusual nature.

To create a construct with a mind and body that are constantly changing and improving, the construct rider must manufacture vast quantities of clockwork or animating reagents. As such, the construct rider can never gain the mutagen or cognatogen ability, even from a discovery or another class.

At first, his mount is a singular masterpiece created during a momentary stroke of brilliance. At 4th level, the construct rider gains Craft Construct as a bonus feat and can use his extracts instead of spells to meet spell prerequisites when crafting other constructs.

This ability replaces Brew Potion, mutagen, and the discovery gained at 4th level.

Diminished Extracts: A construct rider may prepare one fewer extract of each level than normal. If this reduces the number to 0, he may prepare extracts of that level only if his Intelligence allows bonus extracts of that level.

Construct Rider Discoveries (Su): The construct rider can select from the following archetype-specific discoveries in place of an alchemist discovery.

Internal Reservoir (Ex, Sp): The construct mount contains a reservoir tank than the construct rider can fill with one dose of a potion or extract the construct rider created. As a move action that doesn’t provoke an attack of opportunity, the construct mount can apply the potion or extract to itself. Refilling the reservoir is a complicated process that requires a DC 20 Craft (alchemy) check. Failure destroys the potion or extract. The process requires 1 minute, and provokes attacks of opportunity. A construct rider must be at least 6th level before selecting this discovery.

Vaporizing Reservoir (Ex, Su): The construct rider upgrades his mount’s reservoir, adding a compartment near the mouth which stores a bomb. Loading the bomb requires the same process as loading an extract or potion. A construct mount loaded with a bomb can unleash it as a breath weapon in a 15-foot cone or a 30-foot line as a standard action, dealing damage as a direct hit against all targets in the area of effect. The alchemist selects a line or cone area when loading the reservoir. Because the construct mount lacks the alchemist’s Throw Anything ability, the alchemist’s Intelligence bonus doesn’t apply to this damage. A construct rider must be at least 8th level and possess the internal reservoir discovery before selecting this discovery.

Widened Vaporizer (Su): When the construct mount uses its breath weapon from the vaporizing reservoir discovery, it can also unleash a 30-foot cone or a 60-foot line. A construct rider must be at least 10th level and possess the internal reservoir and vaporizing reservoir discoveries before selecting this discovery.

译注:其实写了那么多就是告诉你除了体质,一切照着基底生物和自然纽带的规则来算。
1:存疑,构装体生物的免疫影响心灵不是由无心智带来的,请GM自行判断。
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Re: 【PF1】全变体整体:炼金术士
« 回帖 #14 于: 2023-06-11, 周日 03:17:40 »
感谢 四月 翻译了原始版的腥红炼金师
本篇由 晓慕思姬 进行更新与除错。

猩红炼金师(Crimson Chymist)
出自 冒险者指南(Adventurer's Guide) 156页
由于其标志性的装备,识别红螳螂的执行者是很容易的事情。不过有些刺客认为,使用更为讨巧的暗杀手法仍旧可以荣耀阿卡艾克克的名讳。因此腥红炼金师转而研究炼金技术,向自己的体内注入螳螂神的突变精华。

螳螂突变剂(Mantis Mutagen,Su):1级起,腥红炼金师发现了如何制造出一种特殊的突变药剂,让自己获得祷念螳螂(praying mantis)的外观。螳螂突变剂的功能与炼金术士的突变药剂相同,不过它总是会增强敏捷,并对魅力产生减值。在使用了螳螂突变剂后,红色的几丁质会在腥红炼金师体表的肌肤上生长,增强她的天生护甲;一排装饰性的短小倒刺会生长在她的手臂上。
螳螂突变剂调整了突变药剂。

腥红研究(Crimson Discoveries,Su):猩红炼金师可以选用以下专用科研发现来代替一般的科研发现。
引述: 腥红研究
圣螳神肢(Arms of Achaekek):当腥红炼金师喝下螳螂突变剂之后,她的双臂上的小型倒刺会显着地成长,这使她获得了可作为天生武器的两次爪抓攻击。这些爪抓造成的伤害与她的体型相符(中型腥红炼金师为1d4),并且视为次要攻击。这些爪抓不会取代腥红炼金师的双手,她仍旧可以使用双手持握武器、攻击、拿取物品、和以其他方式熟练地使用双手,但是她的腕部(wrists slot)无法穿戴任何物品或任何护甲——若她装备了占据腕部的魔法物品或任何护甲,那么只要没有脱下护甲或腕部装备,她的双爪便会缩小为装饰性的倒刺,无法在战斗中使用。在选取该项科研发现之前,腥红炼金师必须至少达到6级。

鲜血视域(Blood Sight):当腥红炼金师处于螳螂突变剂的效果影响时,她的双眼会转变为红色的复眼。在螳螂突变剂存续期间,这种改变会让她获得范围为60尺的黑暗视觉,而且会使她获得观命术(deathwatch)的效果。若腥红炼金师已经由于自身种族而获得了黑暗视觉,那么使用鲜血视域会让她的黑暗视觉范围增加30尺。

高等圣螳神肢(Improved Arms of Achaekek):当腥红炼金师不使用人造武器进行攻击时,圣螳神肢科研发现提供的爪抓现在被视为主要武器(如果腥红炼金师使用人造武器攻击,那么这些爪抓依旧被视为次要武器)。爪抓的伤害骰提高1级(中型腥红炼金师为1d6),而且攻击命中时会造成1d4点流血伤害。在选取该项科研发现之前,腥红炼金师必须至少达到10级,而且具有圣螳神肢科研发现。

摄取毒素(Ingest Venom):每日1次以标准动作,腥红炼金师能够摄取(ingest)任意1剂毒素,并且不会使自己中毒。当腥红炼金师下一次饮用螳螂突变剂并且使用圣螳神肢科研发现时,她的双爪都会浸有1剂先前摄入的毒素。被摄入的毒素会潜藏在炼金术士的体内,直至她启动圣螳神肢科研发现或者经过24小时为止,以较早发生者为准。在此期间额外摄入的毒素均会如常对炼金术士生效。在选取该项科研发现之前,腥红炼金师具有圣螳神肢科研发现。[/spoiler]
腥红研究调整了科研发现。

劇透 -  原文:
Crimson Chymist
Source Adventurer's Guide pg. 156
Red Mantis agents are easily identifiable by their iconic equipment. Yet some assassins believe even subtler killing methods can be employed while still honoring Achaekek. These crimson chymists turn to the alchemical arts, infusing their bodies with the mutagenic essence of the Mantis God.

Crimson Discoveries (Su): A crimson chymist gains access to several additional unique discoveries, as detailed below.

This alters discovery.

Arms of Achaekek: The small barbs that grow on the crimson chymist’s arms when she drinks her mantis mutagen grow significantly in size, granting her two claw attacks as natural weapons. These claws deal damage as appropriate for her size (1d4 for Medium crimson chymists) and function as secondary attacks. These claws do not replace the chymist’s hands, and she can still use her hands to wield weapons, attack, hold objects, and otherwise use her hands with ease, but she cannot be wearing any item in the wrists slot or any armor—if she dons magic items that occupy the wrists slot or any armor, her claws shrink back to cosmetic barbs that can’t be used in combat as long as the armor or wrist items are worn. A crimson chymist must be at least 6th level before selecting this discovery.

Blood Sight: When the crimson chymist is under the effects of her mantis mutagen, her eyes transform, becoming red and multifaceted. This change grants her darkvision to a range of 60 feet and the effects of deathwatch for the duration of her mutagen’s effects. If the crimson chymist already has darkvision as a benefit of her race, the range of her darkvision increases by 30 feet while using blood sight.

Improved Arms of Achaekek: The claws granted by the arms of Achaekek discovery now function as primary weapons when the crimson chymist makes no attacks with manufactured weapons (the claws function as secondary weapons if the chymist attacks with a manufactured weapon). The damage die of the claws increases by one size category (to 1d6 for Medium crimson chymists), and attacks deal 1d4 points of bleed damage on a hit. A crimson chymist must be at least 10th level and have the arms of Achaekek discovery before selecting this discovery.

Ingest Venom: Once per day as a standard action, the crimson chymist can ingest one dose of any poison without harming herself. The next time she imbibes her mutagen and uses her arms of Achaekek discovery, both claws are envenomed with a dose of the poison she ingested. An ingested venom remains latent in the alchemist’s system until she activates her arms of Achaekek discovery or until 24 hours have passed, whichever comes first. Additional doses of venom ingested during that time affect the alchemist normally. A crimson chymist must have the arms of Achaekek discovery before selecting this discovery.

Mantis Mutagen (Su): At 1st level, a crimson chymist discovers how to create a specialized mutagen that grants her aspects of a praying mantis. A mantis mutagen functions as an alchemist mutagen, save that it always enhances Dexterity and applies a penalty to Charisma. When imbibed, the mutagen causes the crimson chymist’s flesh to grow red chitinous plates on her body as natural armor and a row of small, cosmetic barbed hooks along her arms.

This alters mutagen.
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Re: 【PF1】全变体整体:炼金术士
« 回帖 #15 于: 2023-06-11, 周日 04:26:36 »
感谢 归田卸甲退休孤寡老人 翻译了原始版的鲜血学家变体
本篇由 晓慕思姬 进行更新与除错。

血源学者(Cruorchymist)
出自 构装体手册(Construct Handbook) 12页
血源学者通过研究自己的血液,将其作为素材创造了服务于自身目的的新生命。

血契魔宠(Blood Familiar,Ex):血源学者使用自身的血液和其他基本材料创造了一个人造人(homunculus)。人造人是一只超小型类人生物,其他方面则视作魔宠,使用血源学者的职业等级视为有效法师等级。如果血源学者打算更换魔宠,她可以通过每2点体质吸取来降低100gp的成本。3级起,如果血源学者有灌注炼成(Infusion)科研发现,她可以使用血契魔宠来传递范围为接触的化合炼成。
血契魔宠替换了突变药剂,并且血源学者永远无法获得突变药剂类能力,即使该能力来自科研发现或是其他职业能力也是如此。

血契疗法(Blood Treatment,Ex):血源学者可以通过自身的血液来治疗血契魔宠。以一个迅捷动作或直觉动作,血源学者可以受到一定程度的体质吸取,每1点体质吸取会为血契魔宠治疗1d6点生命。
血契疗法替换了制造药水。

血契突变(Blood Augmentation,Ex):血源学者可以通过为血契魔宠提供更多血液来使它更为强大。以一个迅捷动作,血源学者受到1点体质吸取,血契魔宠获得一个持续1分钟的动物之力,使用血源学者的职业等级作为猎人等级来决定动物之力的效果。血源学者需要为血契突变维持1分钟后的每分钟额外受到1点体质吸取,12级起,血源学者可以选择为血契魔宠获得两个动物之力,如此做需要受到每分钟2点体质吸取。

劇透 -  原文:
Cruorchymist
Source Construct Handbook pg. 12
Cruorchymists see their blood as just another tool for their experiments. They use this blood to create new life that can be commanded to serve the cruorchymist’s goals.

Blood Familiar (Ex): A cruorchymist has created a homunculus from basic materials and his own blood. The homunculus takes the shape of a Tiny humanoid. It functions in all ways as a familiar, treating the cruorchymist’s alchemist level as his effective wizard level. If a cruorchymist wishes to replace his blood familiar, he can reduce the cost of the replacement ritual by taking 2 points of Constitution drain for every 100 gp he wishes to forgo. At 3rd level, if the cruorchymist has the infusion discovery, a blood familiar can deliver extracts that have a range of touch for its cruorchymist master.

This replaces mutagen. A cruorchymist can never gain the mutagen, cognatogen, or inspired cognatogen ability, even from a discovery or another class.

Blood Treatment (Ex): A cruorchymist can give up some of his blood to restore his blood familiar. As a swift or immediate action, a cruorchymist can take a number of points of Constitution drain. His blood familiar heals 1d6 hit points for every 1 point of Constitution drain the cruorchymist inflicts upon himself in this way.

This replaces Brew Potion.

Blood Augmentation (Ex): At 4th level, a cruorchymist can provide more of his blood to further enhance his blood familiar. As a swift action, the cruorchymist can take 1 point of Constitution damage to provide his familiar with an animal aspect for 1 minute, treating his alchemist level as his hunter level. The cruorchymist takes 1 additional point of Constitution damage for every minute he maintains the animal aspect beyond the first. At 12th level, the cruorchymist can select two animal aspects for his blood familiar instead of one, taking 2 points of Constitution damage for every minute that he maintains both animal aspects.
译注:血契突变12级能力存疑,不确定是启动与维持都需要2点还是仅维持需要2点。
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Re: 【PF1】全变体整体:炼金术士
« 回帖 #16 于: 2023-06-11, 周日 04:58:55 »
感谢 PATIBAUL、蕾贝卡【沉沦】 翻译、整理了原始版的古墓破坏者变体
本篇由 晓慕思姬 进行更新与除错。

古墓奇兵(Crypt Breaker)
出自 内海魔法(Inner Sea Magic) 33页
古墓奇兵在奥斯里昂地区十分常见。在那里,她们运用自己的洞察力和炼金术带来的适应力,安全地探索那块土地的往日秘辛。她们经常参与考察行动,深入危险的墓穴与墓葬之中。她们能够制造出专门用来将构装体与不死生物无害化的炼金物品,往往会成为团队存活的关键。

万能溶剂炸弹(Alkahest Bombs,Su):古墓奇兵的炸弹经过特别设计,对构装体与实体不死生物尤其有效——在古代墓穴里最容易碰到的两种敌人。这些素有“万能溶剂炸弹”之称的炸弹会造成强酸伤害,而非火焰伤害。万能溶剂是一种能够腐蚀亡灵血肉跟活动构装体的炼金液体,但对其他类型的生物收效甚微。在对抗构装体与实体不死生物时,万能溶剂炸弹造成1d8点伤害,再加上每个奇数等级1d8点伤害(取代原本的1d6)。对抗其他所有类型的生物时,万能溶剂炸弹造成1d4点伤害,再加上每个奇数等级1d4点伤害。
万能溶剂炸弹在其他方面如同并替换了炼金炸弹。

古墓奇兵药剂(Crypt Breaker's Draught,Su):古墓奇兵并没有开发出能够提升自身天生护甲与肉体属性的突变药剂,而是专注于创造出一种能够强化她们感官能力的特殊药剂。当古墓奇兵喝下这样的药剂时,她会在所有察觉检定上获得+4加值,并获得下列特殊感官中的一种:60尺黑暗视觉,昏暗视觉或灵敏嗅觉。当处于古墓破坏者药剂的效果下时,炼金术士同时也会获得强光失明(light blindness)。
古墓奇兵药剂替换了突变药剂。

寻找陷阱(Trapfinding):1级时,古墓奇兵获得寻找陷阱职业能力,该能力如同游荡者同名职业能力。
寻找陷阱替换了制造药水。

科研发现(Discoveries):古墓奇兵可以选取以下游荡者天赋作为科研发现:快速解除(quick disable)、陷阱感知(trap sense)与陷阱嗅觉(trap spotter)。在计算这些天赋的效果时,将古墓奇兵的职业等级视为游荡者等级。
这调整了科研发现。

强化万能溶剂(Enhanced Alkahest,Su):14级时,古墓奇兵的万能溶剂效果变得更加强大。在对抗构装体与实体不死生物时,古墓破坏者的万能溶剂炸弹每骰额外造成1点伤害,且炸弹的重击威胁范围变为19–20。此能力不与其他提升重击威胁范围的效果叠加。
强化万能溶剂替换了长效突变药剂。

劇透 -  原文:
Crypt Breaker
Source Inner Sea Magic pg. 33
Crypt breakers are most common in Osirion, where they use their powers of perception and alchemical adaptation to safely investigate the mysteries of that lands’ past. They are often involved in expeditions into dangerous tombs and catacombs, where their ability to create alchemical devices designed to neutralize constructs and undead are often crucial to survival. A crypt breaker has the following class features.

Alkahest Bombs (Su): A crypt breaker’s bombs are specially designed to work best against constructs and corporeal undead-two foes commonly encountered in ancient tombs. Known as alkahest bombs, these bombs deal acid damage instead of fire damage. Alkahest is an alchemical fluid that eats away unliving flesh and animated constructs, but it doesn’t work as well against other targets. Against constructs and corporeal undead, alkahest bombs deal 1d8 points of damage, plus 1d8 points of damage for every odd-numbered level instead of 1d6. Against all other creatures, alkahest bombs deal 1d4 points of damage, plus 1d4 points of force damage for every odd-numbered level. This ability otherwise functions as and replaces the standard alchemist bomb class feature.

Crypt Breaker’s Draught (Su): Rather than develop mutagens that increase their natural armor and physical abilities at the expense of their minds, crypt breakers focus on the creation of special draughts that can enhance their senses. When a crypt breaker drinks one of these draughts, he gains a +4 bonus on all Perception checks and gains one of the following special senses: darkvision 60 feet, low-light vision, or scent. While under the effects of a crypt breaker’s draught, the alchemist also gains light blindness. This ability replaces the mutagen class ability (a crypt breaker cannot create mutagens unless he selects the mutagen discovery).

Trapfinding: A crypt breaker adds 1/2 his level on Perception checks made to locate traps and to Disable Device checks (minimum +1). A crypt breaker can use Disable Device to disarm magic traps. When determining the ability of a crypt breaker to deal with locks or traps, treat his alchemist levels as rogue levels. This ability replaces the Brew Potion bonus feat.

Discoveries: A crypt breaker may take the following rogue talents as discoveries: quick disable, trap sense, and trap spotter. Treat the crypt breaker’s alchemist level as his rogue level for these talents.

Enhanced Alkahest (Su): At 14th level, a crypt breaker’s alkahest grows more potent. Against constructs and corporeal undead, the crypt breaker’s alkahest bombs deal +1 points of damage per die, and the bomb threatens a critical hit on a 19-20. This does not stack with other effects that improve critical hit threat ranges. This ability replaces persistent mutagen.
译注:并没有找到trap sense盗贼天赋.......
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Re: 【PF1】全变体整体:炼金术士
« 回帖 #17 于: 2023-06-11, 周日 05:22:30 »
感谢 四月 翻译了原始版的深土爆破者变体
本篇由 晓慕思姬 进行更新与除错。

深土游击队(Deep Bomber)
出自 进阶种族手册(Advanced Race Guide) 205页
为了对抗地表之下的恐怖,地底侏儒利用自身种族对炼金术的癖好与迷惑手法来从黑暗中打击敌人并快速撤退,就好像她们凭空消失了一般。

特殊:深土游击队仅限地底侏儒使用。

消音炸弹(Silent Bomb):2级起,当深土游击队制造炼金炸弹时,她能够选择消除炸弹发出的声音,但炸弹爆炸造成的伤害仍然有可能引起受害者的哀嚎。
消音炸弹替换了用毒。

曳光炸弹(Targeting Bomb):3级起,当深土游击队制造炼金炸弹时,她能够选择在其爆炸时造成妖火(Faerie Fire)的效果,影响所有在溅射范围内的生物(包括目标,如果有的话)。
曳光炸弹替换了迅捷炼金,她在18级获得迅捷炼金,并且永远无法获得瞬间炼金。

岩树林(Stonekin):6级时,深土游击队自动习得树化术(Tree Shape)作为2环化合炼成,不过她并非化为树的形态,而是变为与自身当前体型相同的石笋的形态。7级时,她自动习得融身入石(Meld into Stone)作为3环化合炼成
岩树林替换了迅捷上毒。

科研发现:以下科研发现可以完善深土游击队的能力:定时炸弹(delayed bomb),解法炸弹(dispelling bomb*),急速炸弹(fast bombs),灌注炼成(infusion),癫狂炸弹(madness bomb),毒气弹(poison bomb)。

劇透 -  原文:
Deep Bomber
Source Advanced Race Guide pg. 205
Consumed with keeping hidden from the horrors below the surface, svirfneblin use their racial proclivity for alchemy and their inherent talent for obfuscation to strike their enemies from the darkness and retreat unseen. A deep bomber has the following class features.

Silent Bomb: At 2nd level, when the deep bomber creates a bomb, he can choose to have it explode without making any noise, although those damaged by it may cry out. This ability replaces poison use.

Targeting Bomb*: At 3rd level, when the deep bomber creates a bomb, he can choose to have its detonation include a faerie fire effect that applies to all creatures within the splash radius (including the target, if any). This ability replaces swift alchemy (the deep bomber gains swift alchemy at 18th level and never gains instant alchemy).

Stonekin: At 6th level, the deep bomber automatically learns tree shape as a 2nd-level extract, except instead of a tree, he takes the form of a stalagmite that is the same size as his current size. At 7th level, he automatically learns meld into stone as a 3rd-level extract. This ability replaces swift poisoning.

Discoveries: The following discoveries complement the deep bomber archetype: delayed bomb, dispelling bomb, fast bombs, infusion, madness bomb, poison bomb.

译注:其实Bomber和游击队没有一点关系来着,但是这个职业能力组合起来就有种...很强烈的既视感,如果觉得觉得不合适可以向我提出意见,会更换为四月的原译名。
« 上次编辑: 2023-07-04, 周二 03:15:01 由 晓慕思姬 »
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Re: 【PF1】全变体整体:炼金术士
« 回帖 #18 于: 2023-06-11, 周日 06:11:49 »
感谢 灯泡powerbult 翻译了原始版的次元挖掘者变体
本篇由 晓慕思姬 进行更新与除错。

裂隙扩掘者(Aerochemist)
出自 魔法战术工具匣(Magic Tactics) 14页
炼金术师经常被吸引到法力废墟去学习那里奇异的能量与反应。一些过于急切的炼金术士在进行自己的研究的途中消失了,但阿肯斯塔那些更为谨慎的炼金学者满足于阅读那些更具冒险精神的同行所留下的笔记。这些学者中的一些人已经发现并研究出了一些方法,可以让她们的炸弹短暂地撕裂现实制造裂隙,产生各种次元坑来给她们的敌人制造麻烦。

次元炼成(Extradimensional Extract,Su):裂隙扩掘者对次元特性的研究导致她对原本科研的研究不够透彻,她在选择扩掘发现(6级职业能力)外的科研发现时将职业等级视为低2级。4级时,裂隙扩掘者将造坑术(create pit)添加到她的二环公式簿,她可以将这个法术作为一个化合炼成准备,然后使用远程攻击将其投掷到一个生物或方格中。如果它击中了一个方格,那么次元坑就会出现在那个区域并且其中的生物正常受到影响。如果一个击中了一个生物,次元坑会出现在这个生物的位置,被击中的生物必须成功通过一个受到–2减值的反射检定,否则将落入坑中。
次元炼成调整了科研发现,并替换了4级科研发现。

扩掘发现(EPrecipitous Discoveries,Su):6级起,裂隙扩掘者可以将一个新的次元坑法术加入公式簿来代替一个科研发现。裂隙扩掘者必须要有合适的化合炼成环位才能选择对应的次元坑法术。她可以选择以下次元坑法术加入公式簿,并以使用次元炼成的方式使用它们。
刺坑 (Spiked Pit,3环),酸池坑 (Acid Pit,4环),饥饿坑 (Hungry Pit,5环)
扩掘发现调整了科研发现。

劇透 -  原文:
Dimensional Excavator
Source Magic Tactics Toolbox pg. 14
Alchemists are often drawn to the Mana Wastes to study the strange energies and interactions that can be found there. Though many overeager alchemists ultimately disappear during research expeditions, more cautious scholars of alchemy in Alkenstar are content to simply read the notes left behind by their more adventurous kindred. Some of these scholars have discovered and recorded ways to cause their bombs to create minor tears in the fabric of reality, forming extradimensional pits to vex their foes.

Extradimensional Extract (Su): The intense study a dimensional excavator applies to dimensional forces causes him to treat his class level as 2 lower when qualifying for alchemist discoveries other than those granted by Precipitous Discoveries (see below). At 4th level, the dimensional excavator adds create pit to his list of extracts known, treating it as a 2nd-level alchemist extract. He can create an extract of this spell, which can then be thrown as a ranged attack, targeting a creature or square. If it strikes a square, the pit manifests in that area and all nearby creatures are affected normally. If a creature is struck, the pit manifests in the creature’s location, and the struck creature must succeed at a Reflex save with a –2 penalty or fall into the pit.

This alters the discovery ability, and replaces the discovery gained at 4th level.

Precipitous Discoveries (Su): At 6th level, a dimensional excavator can choose to learn an additional pit spell in place of learning a new discovery. The alchemist must be able to use an extract of the appropriate level to select a pit spell as an extract. He can add the following spells to his extracts known, and use them as per the extradimensional extract ability: spiked pit (3rd-level extract), acid pit (4th-level extract), hungry pit (5th-level extract).

This alters the discovery ability.
« 上次编辑: 2023-06-12, 周一 04:43:29 由 晓慕思姬 »
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「"空弦"席德佳 12级埃拉斯蒂尔布道者」 「"伽寇尔传奇银色十字军"百晓梦 12级朱鹭主母神选之子」 「"异乡的守望者"银镜伊织 14级步枪士/护王典卫」

我所见证的冒险之路
《正义之怒》

我所诉说的故事结局
《冬临天下》

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Re: 【PF1】全变体整体:炼金术士
« 回帖 #19 于: 2023-06-11, 周日 06:41:01 »
感谢 折剑者绯月 翻译了原始版的龙血炼金师
本篇由 晓慕思姬 进行更新与除错。

龙血炼金师(Dragonblood Chymist)
出自 巨龙传承(Legacy of Dragons) 12页
对于炼金术士来说,调制混合剂的效力取决于其中的成分,还有什么成分能比巨龙的血液更加强大呢?卡尔玛嘎的龙血炼金师擅长从龙血中提取灵药与化合炼成来让她们体验龙的力量,无论它的背后暗藏着什么样的危险。

龙血突变剂(Dragonblood Mutagen,Su):1级起,龙血炼金师为了模拟巨龙之力制造出了一种她可以摄取的突变药剂。尽管她会保持原来的形态,但是她的一些特征会呈现龙类外表,如同蜥蜴一般长出鳞片。她获得+2天生防御加值并且力量获得+2炼金加值,持续每炼金术师等级10分钟。
2级起,龙血炼金师浓缩了龙血突变药剂并因此获得了2次爪击和1次啮咬攻击。如果龙血炼金师在此轮中只进行这些攻击,则这些攻击被算作主要天武,否则会被视作次要天武。爪击造成1D4点伤害(小型1D3),啮咬造成1D6点伤害(小型1D4)。当突变药剂生效时,她在威吓检定中获得+2表现加值。
12级起,龙血突变药剂使她获得+4天生防御加值并且力量获得+4炼金加值。
16级时,龙血突变药剂使她获得+6天生防御加值并且力量获得+6炼金加值。
龙血突变剂在其他方面如同并调整突变药剂。替换了2、12和16级科研发现,龙血炼金师无法选取其他有关突变药剂的科研发现。

爆炸吐息(Explosive Breath,Su):1级起,龙血炼金师可以如同巨龙一样从嘴里吐出火焰。她获得了炸裂喷吐(Breath Weapon Bomb)科研发现,但是她必须对每个她制造的炸弹应用这个科研发现。
爆炸吐息替换了随手投掷,

龙类抗力(Explosive Breath,Su):2级起,龙血炼金师对抗麻痹,睡眠效果的豁免检定中获得+2加值。这个加值6级起提升到+4,8级起提升到+6。10级起,龙血炼金师免疫麻痹和睡眠效果。
龙类抗力替换了全等级的毒性抗力、用毒和迅捷上毒。

劇透 -  原文:
Dragonblood Chymist
Source Legacy of Dragons pg. 12
For alchemists, the key to effective mixtures lies in potent ingredients, and what could be more formidable than the blood of wyrms? The dragonblood chymists of Kaer Maga specialize in the reckless distillation of extracts and elixirs that allow them to experience the might of a dragon, however dangerous it might be

Dragonblood Mutagen (Su): At 1st level, a dragonblood chymist discovers how to create a mutagen that he can imbibe in order to mimic the might of a dragon. While he maintains his original form, his features take on a draconic appearance, becoming scaly and lizard-like. He gains a +2 natural armor bonus and a +2 alchemical bonus to his Strength for 10 minutes per class level.

At 2nd level, the dragonblood chymist has learned to concentrate the potency of his dragonblood mutagen such that it grants him two claw attacks and a bite attack. If these are the only attacks the dragonblood chymist makes in a round, they are primary attacks and are made using his full base attack bonus. Otherwise, these natural attacks are treated as secondary attacks. The claw attacks deal 1d4 points of damage (1d3 if he is Small) and the bite attack deals 1d6 points of damage (1d4 if he is Small). While the mutagen is in effect, he gains a +2 competence bonus on Intimidate checks. At 12th level, the dragonblood mutagen grants a +4 natural armor bonus and a +4 alchemical bonus to his Strength. At 16th level, the dragonblood mutagen grants a +6 natural armor bonus and a +6 alchemical bonus to his Strength. This ability otherwise functions as mutagen.

This ability modifies the mutagen class feature; replaces the discoveries gained at 2nd, 12th, and 16th levels; and precludes the dragonblood chymist from taking any other mutagen discoveries.

Explosive Breath (Su): At 1st level, a dragonblood chymist gains the ability to expel fire from his mouth in the same manner as a dragon. He gains the breath weapon bomb alchemist discovery but must apply this discovery to every bomb he creates.

This ability replaces the Throw Anything ability

Draconic Resistances (Ex): At 2nd level, a dragonblood chymist gains a +2 bonus on all saving throws against paralysis and sleep effects. This bonus increases to +4 at 6th level, and to +6 at 10th level. At 10th level, a dragonblood chymist becomes immune to paralysis and sleep effects.

This ability replaces poison resistance, poison use, and swift poisoning

译注:龙类抗力原文为10级获得+6豁免,但逻辑不通,根据毒性抗力的成长应为8级时+6.。
« 上次编辑: 2023-07-03, 周一 05:29:27 由 晓慕思姬 »
探索者协会追寻者
「"空弦"席德佳 12级埃拉斯蒂尔布道者」 「"伽寇尔传奇银色十字军"百晓梦 12级朱鹭主母神选之子」 「"异乡的守望者"银镜伊织 14级步枪士/护王典卫」

我所见证的冒险之路
《正义之怒》

我所诉说的故事结局
《冬临天下》